corrected pixel byte table
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@ -357,10 +357,10 @@ the 8 possible combinations of the pixel byte that we have for drawing a pixel a
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+ <tr><td>01</td><td>background</td><td>1</td></tr>
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+ <tr><td>02</td><td>background</td><td>2</td></tr>
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+ <tr><td>03</td><td>background</td><td>3</td></tr>
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+ <tr><td>10</td><td>foreground</td><td>0</td></tr>
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+ <tr><td>11</td><td>foreground</td><td>1</td></tr>
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+ <tr><td>12</td><td>foreground</td><td>2</td></tr>
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+ <tr><td>13</td><td>foreground</td><td>3</td></tr>
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+ <tr><td>40</td><td>foreground</td><td>0</td></tr>
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+ <tr><td>41</td><td>foreground</td><td>1</td></tr>
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+ <tr><td>42</td><td>foreground</td><td>2</td></tr>
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+ <tr><td>43</td><td>foreground</td><td>3</td></tr>
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+ </table>
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& * 00: draw pixel with color 0 in the background layer
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& * 01: draw pixel with color 1 in the background layer
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