added images to days 2 and 3
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@ -26,6 +26,8 @@ we also discuss working with shorts (2-bytes) besides single bytes in uxntal.
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=> ./uxn_tutorial_day_2.gmi {uxn tutorial day 2}
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=> ./img/screenshot_uxn-tiles.png screenshot of the output of the program, showing 16 squares colored with different combinations of outline and fill.
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# day 3
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here we introduce the use of the controller device in the varvara computer: this allows us to add interactivity to our programs, and to start implementing control flow in uxntal.
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@ -34,6 +36,8 @@ we also talk about logic and stack manipulation instructions in uxntal.
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=> ./uxn_tutorial_day_3.gmi {uxn tutorial day 3}
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=> ./img/screenshot_uxn-draw-with-keyboard.png screenshot of a possible result of running the following program; it shows a trail drawn with filled or outlined squares.
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# day 4
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here we discuss the animation loop of the varvara computer, via its screen device vector!
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