2018-07-18 06:24:38 +00:00
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// world/level state
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#ifndef __WORLD_H
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#define __WORLD_H
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void W_StartLevel();
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void W_ResetLevel();
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2018-07-22 03:26:09 +00:00
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uint8_t W_IsClear( int16_t px, int16_t py, uint8_t is_player );
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2018-07-24 06:16:37 +00:00
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uint8_t W_IsVisible( int16_t px );
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2018-07-18 06:24:38 +00:00
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void W_Update();
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void W_ScrollView();
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#endif
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