My implementation of the Let's Make: Dangerous Dave project http://www.maizure.org/projects/lets-make-dangerous-dave/
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slipyx 954a4b8b51 Tile animations for world and entities. Implemented a fire timer for monsters to limit their fire rate. Preliminary sound support. 2018-08-10 23:19:28 -04:00
build/res Tile animations for world and entities. Implemented a fire timer for monsters to limit their fire rate. Preliminary sound support. 2018-08-10 23:19:28 -04:00
util Initial state of codebase refactor. 2018-07-17 23:30:35 -04:00
Makefile Initial dave player state code. Basic left and right movement. 2018-07-12 00:14:15 -04:00
README.md Initial monster behavior implemented (moving and shooting). Updated README. 2018-07-24 02:16:37 -04:00
draw.c Tile animations for world and entities. Implemented a fire timer for monsters to limit their fire rate. Preliminary sound support. 2018-08-10 23:19:28 -04:00
draw.h Separated drawing routines to own files. Monster and bullet tiles are masked. Monster position is origin at center. Monsters dont fire if within solid tile. 2018-07-28 20:38:42 -04:00
game.c Tile animations for world and entities. Implemented a fire timer for monsters to limit their fire rate. Preliminary sound support. 2018-08-10 23:19:28 -04:00
game.h Tile animations for world and entities. Implemented a fire timer for monsters to limit their fire rate. Preliminary sound support. 2018-08-10 23:19:28 -04:00
monster.c Tile animations for world and entities. Implemented a fire timer for monsters to limit their fire rate. Preliminary sound support. 2018-08-10 23:19:28 -04:00
monster.h Tile animations for world and entities. Implemented a fire timer for monsters to limit their fire rate. Preliminary sound support. 2018-08-10 23:19:28 -04:00
player.c Tile animations for world and entities. Implemented a fire timer for monsters to limit their fire rate. Preliminary sound support. 2018-08-10 23:19:28 -04:00
player.h Tile animations for world and entities. Implemented a fire timer for monsters to limit their fire rate. Preliminary sound support. 2018-08-10 23:19:28 -04:00
sound.c Tile animations for world and entities. Implemented a fire timer for monsters to limit their fire rate. Preliminary sound support. 2018-08-10 23:19:28 -04:00
sound.h Tile animations for world and entities. Implemented a fire timer for monsters to limit their fire rate. Preliminary sound support. 2018-08-10 23:19:28 -04:00
world.c Tile animations for world and entities. Implemented a fire timer for monsters to limit their fire rate. Preliminary sound support. 2018-08-10 23:19:28 -04:00
world.h Initial monster behavior implemented (moving and shooting). Updated README. 2018-07-24 02:16:37 -04:00

README.md

Let's Make: Dangerous Dave

Recreating Dangerous Dave using C and SDL. http://www.maizure.org/projects/lets-make-dangerous-dave/

Currently targeting PC and web. Android planned but not complete.

Play the Emscipten web port here: https://tilde.team/~slip/lmdave/