Fixed jumping physics.

This commit is contained in:
Slipyx 2018-07-13 03:24:53 -04:00
parent bef9eeb447
commit e4e59f4bcc
2 changed files with 19 additions and 24 deletions

View File

@ -20,7 +20,7 @@ void init_game() {
gs->ds.px = gs->ds.tx * TILE_SIZE;
gs->ds.py = gs->ds.ty * TILE_SIZE;
gs->ds.jump_timer = 0;
gs->ds.on_ground = 1;
gs->ds.on_ground = 0;
// returns array of NUM_EXE_LEVELS that was loaded by the util lib
gs->levels = GetLevels();
@ -35,11 +35,9 @@ void init_assets( SDL_Renderer* r ) {
for ( int i = 0; i < NUM_EXE_TILES; ++i ) {
// mask dave sprites
if ( (i >= 53 && i <= 59) || (i >= 67 && i <= 68)
|| (i >= 71 && i <= 73) || (i >= 77 && i <= 82) ) {
|| (i >= 71 && i <= 73) || (i >= 77 && i <= 82) )
SDL_SetColorKey( tileSfcs[i], 1, SDL_MapRGB( tileSfcs[i]->format, 0, 0, 0 ) );
g_assets->tile_tx[i] = SDL_CreateTextureFromSurface( r, tileSfcs[i] );
} else
g_assets->tile_tx[i] = SDL_CreateTextureFromSurface( r, tileSfcs[i] );
g_assets->tile_tx[i] = SDL_CreateTextureFromSurface( r, tileSfcs[i] );
}
}
@ -119,17 +117,17 @@ uint8_t is_clear( uint16_t px, uint16_t py ) {
void check_collision() {
// 8 points of collision; relative to top left of tile 56 neutral frame (20x16)
// 0, 1 = top left, top right, above sprite
gs->ds.col_point[0] = is_clear( gs->ds.px + 4, gs->ds.py - 1 );
gs->ds.col_point[1] = is_clear( gs->ds.px + 10, gs->ds.py - 1 );
gs->ds.col_point[0] = is_clear( gs->ds.px + 4, gs->ds.py - 0 );
gs->ds.col_point[1] = is_clear( gs->ds.px + 10, gs->ds.py - 0 );
// 2, 3 = right edge
gs->ds.col_point[2] = is_clear( gs->ds.px + 11, gs->ds.py + 4 );
gs->ds.col_point[3] = is_clear( gs->ds.px + 11, gs->ds.py + 12 );
gs->ds.col_point[2] = is_clear( gs->ds.px + 12, gs->ds.py + 2 );
gs->ds.col_point[3] = is_clear( gs->ds.px + 12, gs->ds.py + 14 );
// 4, 5 = bottom edge
gs->ds.col_point[4] = is_clear( gs->ds.px + 10, gs->ds.py + 16 );
gs->ds.col_point[5] = is_clear( gs->ds.px + 4, gs->ds.py + 16 );
// 6, 7 = left edge
gs->ds.col_point[6] = is_clear( gs->ds.px + 3, gs->ds.py + 12 );
gs->ds.col_point[7] = is_clear( gs->ds.px + 3, gs->ds.py + 4 );
gs->ds.col_point[6] = is_clear( gs->ds.px + 2, gs->ds.py + 14 );
gs->ds.col_point[7] = is_clear( gs->ds.px + 2, gs->ds.py + 2 );
// update on_ground flag if a bottom point (4,5) is not clear
gs->ds.on_ground = (!gs->ds.col_point[4] || !gs->ds.col_point[5]);
}
@ -167,9 +165,9 @@ void move_dave() {
}
if ( gs->ds.do_jump ) {
if ( !gs->ds.jump_timer )
gs->ds.jump_timer = 20;
gs->ds.jump_timer = 19;
if ( gs->ds.col_point[0] || gs->ds.col_point[1] ) {
if ( gs->ds.col_point[0] && gs->ds.col_point[1] ) {
if ( gs->ds.jump_timer > 5 ) gs->ds.py -= 2;
else gs->ds.py -= 1;
gs->ds.jump_timer--;
@ -186,7 +184,7 @@ void move_dave() {
void apply_gravity() {
if ( !gs->ds.do_jump && !gs->ds.on_ground ) {
// check below sprite
if ( is_clear( gs->ds.px + 4, gs->ds.py + 17 ) )
if ( is_clear( gs->ds.px + 4, gs->ds.py + 17 ) && is_clear( gs->ds.px + 10, gs->ds.py + 17 ) )
gs->ds.py += 2;
else { // align to tile
uint8_t not_align = gs->ds.py % TILE_SIZE;
@ -255,15 +253,12 @@ void draw_dave( SDL_Renderer* r ) {
dst.w = 20; dst.h = 16;
// render
// grounded debug
/*if ( gs->ds.on_ground ) {
SDL_SetRenderDrawColor( r, 255, 0, 255, 255 );
SDL_RenderDrawRect( r, &dst );
}
if ( gs->ds.jump_timer ) {
SDL_SetRenderDrawColor( r, 0, 255, 255, 255 );
SDL_RenderDrawRect( r, &(SDL_Rect){dst.x-16,dst.y-16,16,16} );
}*/
SDL_RenderCopy( r, g_assets->tile_tx[56], NULL, &dst );
SDL_RenderCopy( r, g_assets->tile_tx[53], NULL, &dst );
}
// draw to renderer
@ -339,8 +334,8 @@ int main( int argc, char** argv ) {
render( renderer );
//uint32_t et = SDL_GetTicks();
uint32_t delay = 33 - (SDL_GetTicks() - st);
delay = delay > 33 ? 0 : delay;
uint32_t delay = FRAME_DELAY - (SDL_GetTicks() - st);
delay = delay > FRAME_DELAY ? 0 : delay;
SDL_Delay( delay );
}

View File

@ -28,8 +28,6 @@ typedef struct {
// collision point clear flags; 1 = clear
uint8_t col_point[8];
// collision rect pls
SDL_Rect col_rect;
} dave_state_t;
// global game state
@ -53,6 +51,8 @@ typedef struct {
} game_assets_t;
// level tile size in pixels
#define TILE_SIZE 16
const uint8_t TILE_SIZE = 16;
// fixed frame delay
const uint8_t FRAME_DELAY = 33;
#endif