Josh K
|
baf1203cfe
|
Initial state of codebase refactor.
|
2018-07-17 23:30:35 -04:00 |
Josh K
|
6f6a429163
|
Added 'res' dir from which resources are loaded. Level data loaded from util is now as a copy, so original data from EXE is preserved. Input events polled in a loop. Fixed start_level so jumping is completely reset. Z key can be used for jumping as well. Added rest of hardcoded player starts.
|
2018-07-17 06:43:58 -04:00 |
Slipyx
|
7c72390767
|
Initial game loop implemented with fixed time step. Loads tiles and levels directly from uncompressed DAVE.EXE. Draws levels 20x10 tiles at a time with support for scrolling. Renderer is set to logical size of 320x200 with SDL automatically handling scaling and letterboxing. Makefiles work with MinGW now.
|
2018-07-08 01:31:03 -04:00 |
Josh K
|
952b7099fb
|
Refactored util to be more lib-like, so its functionality can be used by the game too. This way the game can load and use the resources from the uncompressed DAVE.EXE without needing export.
|
2018-07-05 20:05:32 -04:00 |
Josh K
|
619aa4ba82
|
Initial commit of Let's Make Dangerous Dave. Utility finished. Initial game code.
|
2018-07-05 15:24:47 -04:00 |