My implementation of the Let's Make: Dangerous Dave project http://www.maizure.org/projects/lets-make-dangerous-dave/
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Josh K baf1203cfe Initial state of codebase refactor. 2018-07-17 23:30:35 -04:00
build/res Added 'res' dir from which resources are loaded. Level data loaded from util is now as a copy, so original data from EXE is preserved. Input events polled in a loop. Fixed start_level so jumping is completely reset. Z key can be used for jumping as well. Added rest of hardcoded player starts. 2018-07-17 06:43:58 -04:00
util Initial state of codebase refactor. 2018-07-17 23:30:35 -04:00
Makefile Initial dave player state code. Basic left and right movement. 2018-07-12 00:14:15 -04:00
README.md Create README.md 2018-07-05 15:46:03 -04:00
game.c Initial state of codebase refactor. 2018-07-17 23:30:35 -04:00
game.h Initial state of codebase refactor. 2018-07-17 23:30:35 -04:00

README.md

Let's Make: Dangerous Dave

Recreating Dangerous Dave using C and SDL. http://www.maizure.org/projects/lets-make-dangerous-dave/