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// drawing
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#ifndef __DRAW_H
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#define __DRAW_H
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#include "game.h"
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void Draw_World( SDL_Renderer* r );
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void Draw_Player( SDL_Renderer* r );
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void Draw_Bullet( SDL_Renderer* r );
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void Draw_Monsters( SDL_Renderer* r );
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void Draw_MonsterBullet( SDL_Renderer* r );
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#endif
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