Commit Graph

30 Commits

Author SHA1 Message Date
slipyx 3c92dd0564
Quadrupled healing rates for axe healing. Have current map restart after 7days up. Added impulse 43 for an instant melee axe attack which swaps back to previous weapon automatically. 2020-04-26 23:32:16 -04:00
slipyx 341576570a
Use a global forcenewparms var for forcing new parms at episode end, so all players start with new parms, not just the one who exited first. Use ltime instead of cnt for client's time at spawn. Moved check for player spawn point to SelectSpawnPoint. Added some more protocol byte constants to defs.qc. 2019-08-29 03:53:19 -04:00
slipyx cf97e30f02
Attack is disabled for 0.5s after spawning, prevents the firing during spawn 'bug'. Personal spawn point now also has a 5s cooldown after spawning. Reset impulse commands on spawn. Some extra sprint messages when spawn point is set and used. Client cnt field is set to time at spawn. 2019-08-23 23:23:34 -04:00
slipyx 2b97affb0e
Fixed monster backpack pickups and dropping. Placeable spawn points are placed using impulse 42 now instead of axe swing. Spawn points have a 5 second cooldown and cannot be placed within a 200 unit radius from an exisiting point. 2019-08-23 17:49:27 -04:00
slipyx 16a4d6a8ce
Remove client's respawn point on disconnect. Players can only pickup their own backpack. 2019-08-22 22:46:33 -04:00
slipyx 7cc70b443c
The axe can be used to place a spawn point for player to respawn at on death. 2019-08-22 21:15:06 -04:00
slipyx 6040049ab2
Doubled axe healing amounts. Also included sound effect and bonus flash. 2019-08-22 00:20:47 -04:00
slipyx 05fab9bb6e
Misc fixes. Including: Reset velocity on spawn, fix for respawning where died(?), reset effects on death, door unlock sound fix, nextthink fixes, bubble spawning fix. 2019-08-21 23:28:47 -04:00
slipyx 0d3727f264
Add EF_RED/BLUE effects to client when invuln/quad powerups are active. 2019-08-21 02:58:48 -04:00
slipyx 668a74939a
Added changelog file, changes.md. Changed to COOP only: Aways starting level at 100 health, and broadcasting door unlocks and key pickups. 2019-08-19 04:09:46 -04:00
slipyx f559c4e706
Added QW effect flags for EF_RED and EF_BLUE, and set for quad damage and pentagram pickup. In COOP, broadcast rune pickups and secret area findings. 2019-08-19 02:43:07 -04:00
slipyx dd71baf8dd
In COOP, after ending an episode, start map is skipped and next episode starts immediately. 2019-08-14 18:13:06 -04:00
slipyx b505541f3c
Zombies can now be gibbed with the axe when they're grounded. Adapted from honey mod. 2019-08-11 20:43:34 -04:00
slipyx a6ba51c2f7
Changed shambler's s_light movetype to avoid possible lerpmove with some clients. In COOP, players can use axe to heal, up to 200 hp. Heals 1point for self when hitting wall, and 2points for self and teamate when attacking each-other. 2019-08-11 02:30:47 -04:00
Josh K 385d1d6db5
In COOP, players now keep any keys held after respawn. Keys are also kept after use. Fixed special case for gaining frags from monsters killed with explo_box. Added broadcast print when players kill a shambler and for revenging self or other players. Monsters keep track of recent killed player name. 2019-08-06 18:26:48 -04:00
Josh K 5908e3a050
Changed local print to broadcast print for when player receives a key and when they open a locked door. 2019-08-05 21:40:31 -04:00
Josh K 641826ea92
Monsters gain frag count for killing players. Also absorb any from an infight kill. Players gain additional frags from monsters with a frag count. 2019-08-04 00:47:27 -04:00
Josh K 09c4691246
Players gain frags for monster kills. Player frags persist across level changes. Fixed some warnings. 2019-08-03 00:42:52 -04:00
Josh K de3f6e9c30 Some function mismatch warning fixes. Some minor quakeworld retrofits in doors and weapon code. Setsize called for explosion boxes. More cvars checked every frame. 2018-04-26 06:49:09 -04:00
Josh K 4f7c1785b6 Removed some unused code. Fixed swimmonsters adding twice to total_monsters. Implemented gib velocity functionality from quakeworld. 2018-04-20 03:45:00 -04:00
Josh K 34f0966236 COOP teamplay changes: No damage to either armor or health, including self inflicted. No affecting momentum against other clients. Requires coop 1 and teamplay 1. Added teleport fog to respawning items. 2018-04-19 05:44:28 -04:00
Josh K 4cb5c3e9ba Players always start level with 100 health. Shamblers no longer explode in water. 2018-04-18 22:23:34 -04:00
Slipyx 2bfee32541 Turns out those duplicate frame macros served a purpose. 2016-12-08 21:39:49 -05:00
Josh K a22a656122 Shamblers now explode with just feet in water. 2016-12-02 23:26:11 -05:00
Josh K 6803517819 Items respawn in coop as in deathmatch. Removed reference to monster_vomit. Shamblers explode when casting lightning while waist-deep in water. 2016-12-01 22:52:27 -05:00
Josh K 5057de2c6a Added registered monsters back to progs.src 2016-11-26 06:31:38 -05:00
Slipyx aba7a19f71 Removed test qcs. Removed registered monsters from progs.src. A bit more warning fixes. 2016-10-11 22:27:39 -04:00
Slipyx a9dff8e897 Few -Wall warnings fixed. 2016-10-08 00:25:28 -04:00
Slipyx e991806858 Majority of basic warnings fixed. 2016-10-08 00:17:34 -04:00
Slipyx 2fa9242f22 Initial commit. QC 1.06. 2016-10-06 22:01:30 -04:00