add gitignore file
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*.js
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12
hacks.js
12
hacks.js
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@ -7029,7 +7029,7 @@ this.hacks = this.hacks || {};
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'use strict';
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'use strict';
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var hackOptions = {
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var hackOptions = {
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allowFollowerCollision: false, // if true, the player can walk into followers and talk to them (possible to get stuck this way)
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allowFollowerCollision: false, // if true, the player can walk into followers and talk to them (possible to get stuck this way)
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followers: ['a'], // ids or names of sprites to be followers; use [] to start without a follower
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followers: [], // ids or names of sprites to be followers; use [] to start without a follower
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delay: 200, // delay between each follower step (0 is immediate, 400 is twice as slow as normal)
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delay: 200, // delay between each follower step (0 is immediate, 400 is twice as slow as normal)
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stack: false, // if true, followers stack on top of each other; otherwise, they will form a chain
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stack: false, // if true, followers stack on top of each other; otherwise, they will form a chain
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};
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};
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@ -8217,7 +8217,7 @@ this.hacks = this.hacks || {};
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'use strict';
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'use strict';
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var hackOptions = {
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var hackOptions = {
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minRows: 2,
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minRows: 2,
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maxRows: 4,
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maxRows: 16,
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};
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};
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/**
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/**
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@ -8649,7 +8649,7 @@ var hackOptions = {
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// return tile.name == 'wall'; // specific opaque tile
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// return tile.name == 'wall'; // specific opaque tile
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// return ['wall', 'column', 'door'].indexOf(tile.name) !== -1; // specific opaque tile list
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// return ['wall', 'column', 'door'].indexOf(tile.name) !== -1; // specific opaque tile list
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// return tile.name && tile.name.indexOf('OPAQUE') !== -1; // opaque tile flag in name
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// return tile.name && tile.name.indexOf('OPAQUE') !== -1; // opaque tile flag in name
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return true; // all tiles are opaque
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return false; // all tiles are opaque
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},
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},
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};
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};
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@ -9217,7 +9217,7 @@ var hackOptions = {
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// return item.name && item.name == 'tea'; // specific permanent item
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// return item.name && item.name == 'tea'; // specific permanent item
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// return ['tea', 'flower', 'hat'].indexOf(item.name) !== -1; // specific permanent item list
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// return ['tea', 'flower', 'hat'].indexOf(item.name) !== -1; // specific permanent item list
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// return item.name && item.name.indexOf('PERMANENT') !== -1; // permanent item flag in name
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// return item.name && item.name.indexOf('PERMANENT') !== -1; // permanent item flag in name
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return true; // all items are permanent
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return false; // all items are permanent
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},
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},
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};
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};
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@ -9520,7 +9520,7 @@ this.hacks = this.hacks || {};
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'use strict';
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'use strict';
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var hackOptions = {
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var hackOptions = {
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// when to save/load
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// when to save/load
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autosaveInterval: Infinity, // time in milliseconds between autosaves (never autosaves if Infinity)
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autosaveInterval: 60000, // time in milliseconds between autosaves (never autosaves if Infinity)
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loadOnStart: true, // if true, loads save when starting
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loadOnStart: true, // if true, loads save when starting
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clearOnEnd: false, // if true, deletes save when restarting after reaching an ending
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clearOnEnd: false, // if true, deletes save when restarting after reaching an ending
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clearOnStart: false, // if true, deletes save when page is loaded (mostly for debugging)
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clearOnStart: false, // if true, deletes save when page is loaded (mostly for debugging)
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@ -10036,5 +10036,3 @@ addDualDialogTag('clear', clear);
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exports.hackOptions = hackOptions;
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exports.hackOptions = hackOptions;
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})(this.hacks.save = this.hacks.save || {}, window);
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})(this.hacks.save = this.hacks.save || {}, window);
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