z-hack/src/Player.tscn

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://Player.gd" type="Script" id=1]
[ext_resource path="res://player.png" type="Texture" id=2]
[ext_resource path="res://PlayerFollow.gd" type="Script" id=3]
[ext_resource path="res://Sword.tscn" type="PackedScene" id=4]
[ext_resource path="res://assets/light.png" type="Texture" id=5]
[sub_resource type="CircleShape2D" id=1]
radius = 15.0
[node name="Player" type="KinematicBody2D" groups=["player"]]
script = ExtResource( 1 )
weapons = ExtResource( 4 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( -1, 0 )
texture = ExtResource( 2 )
[node name="Camera2D" type="Camera2D" parent="."]
current = true
zoom = Vector2( 0.7, 0.7 )
script = ExtResource( 3 )
[node name="CanvasLayer" type="CanvasLayer" parent="Camera2D"]
[node name="Score" type="Label" parent="Camera2D/CanvasLayer"]
margin_left = 2.0
margin_top = 2.0
margin_right = 51.0
margin_bottom = 16.0
text = "SCORE !"
[node name="Victory" type="Label" parent="Camera2D/CanvasLayer"]
visible = false
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
margin_left = -135.0
margin_top = -71.9999
margin_right = -80.9999
margin_bottom = -57.9999
rect_scale = Vector2( 5, 5 )
text = "VICTORY"
[node name="Cheater" type="Label" parent="Camera2D/CanvasLayer"]
visible = false
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
margin_left = -243.0
margin_top = -132.0
margin_right = -124.0
margin_bottom = -101.0
rect_scale = Vector2( 4, 4 )
text = "Cheater :)
Press Space to win"
align = 1
[node name="Lose" type="Label" parent="Camera2D/CanvasLayer"]
visible = false
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -158.0
margin_top = -27.0
margin_right = -93.9999
margin_bottom = -13.0
rect_scale = Vector2( 5, 5 )
text = "YOU DIED"
[node name="Restart" type="Button" parent="Camera2D/CanvasLayer"]
visible = false
margin_left = 139.0
margin_top = 36.0
margin_right = 241.0
margin_bottom = 56.0
rect_scale = Vector2( 3, 3 )
text = "Restart game?"
[node name="CheatTimer" type="Timer" parent="Camera2D/CanvasLayer"]
wait_time = 3.0
[node name="Light2D2" type="Light2D" parent="."]
position = Vector2( -0.500001, -4.76837e-07 )
scale = Vector2( 0.3, 0.3 )
texture = ExtResource( 5 )
texture_scale = 4.0
shadow_enabled = true
__meta__ = {
"_edit_lock_": true
}
[node name="WeaponTimer" type="Timer" parent="."]
wait_time = 0.3
[node name="Area2D" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource( 1 )
[node name="CollisionShape2D2" type="CollisionShape2D" parent="."]
visible = false
shape = SubResource( 1 )
[connection signal="pressed" from="Camera2D/CanvasLayer/Restart" to="." method="_on_Button_pressed"]
[connection signal="timeout" from="Camera2D/CanvasLayer/CheatTimer" to="." method="_on_CheatTimer_timeout"]
[connection signal="timeout" from="WeaponTimer" to="." method="_on_WeaponTimer_timeout"]