animalia_remix/mobs/wolf.lua

279 lines
7.5 KiB
Lua

----------
-- Wolf --
----------
local vec_dist = vector.distance
local follow = {
"animalia:mutton_raw",
"animalia:beef_raw",
"animalia:porkchop_raw",
"animalia:poultry_raw"
}
if minetest.registered_items["bonemeal:bone"] then
follow = {
"bonemeal:bone",
"animalia:beef_raw",
"animalia:porkchop_raw",
"animalia:mutton_raw",
"animalia:poultry_raw"
}
end
local function is_value_in_table(tbl, val)
for _, v in pairs(tbl) do
if v == val then
return true
end
end
return false
end
creatura.register_mob("animalia:wolf", {
-- Stats
max_health = 15,
armor_groups = {fleshy = 100},
damage = 4,
speed = 5,
chattiness = 50,
tracking_range = 24,
despawn_after = 2000,
-- Entity Physics
stepheight = 1.1,
-- Visuals
mesh = "animalia_wolf.b3d",
hitbox = {
width = 0.35,
height = 0.7
},
visual_size = {x = 9, y = 9},
textures = {"animalia_wolf.png"},
animations = {
stand = {range = {x = 30, y = 49}, speed = 10, frame_blend = 0.3, loop = true},
sit = {range = {x = 60, y = 90}, speed = 20, frame_blend = 0.3, loop = true},
walk = {range = {x = 1, y = 20}, speed = 30, frame_blend = 0.3, loop = true},
run = {range = {x = 1, y = 20}, speed = 45, frame_blend = 0.3, loop = true},
leap = {range = {x = 100, y = 100}, speed = 1, frame_blend = 0.15, loop = false}
},
-- Misc
catch_with_net = true,
catch_with_lasso = true,
assist_owner = true,
follow = follow,
head_data = {
offset = {x = 0, y = 0.22, z = 0},
pitch_correction = -25,
pivot_h = 0.65,
pivot_v = 0.65
},
-- Function
utility_stack = {
[1] = {
utility = "animalia:skittish_boid_wander",
get_score = function(self)
return 0.1, {self, true}
end
},
[2] = {
utility = "animalia:swim_to_land",
get_score = function(self)
if self.in_liquid then
return 0.9, {self}
end
return 0
end
},
[3] = {
utility = "animalia:attack",
get_score = function(self)
local target = creatura.get_nearby_entity(self, "animalia:sheep")
local player = self._nearby_player
local is_attacking = self:get_utility() == "animalia:attack"
if player
and player:get_player_name() then
if is_value_in_table(self.enemies, player:get_player_name()) then
local nearby_players = creatura.get_nearby_players(self)
local nearby_allies = creatura.get_nearby_entities(self, self.name)
if #nearby_players < #nearby_allies then
target = player
end
end
end
if target then
if is_attacking
and self._utiltiy_data
and self._utility_data.args[2]
and self._utility_data.args[2] == target then
return 0
end
return 0.85, {self, target}
end
return 0
end
},
[4] = {
utility = "animalia:flee_from_player",
get_score = function(self)
local player = self._nearby_player
if player
and player:get_player_name() then
if is_value_in_table(self.enemies, player:get_player_name()) then
local nearby_players = creatura.get_nearby_players(self)
local nearby_allies = creatura.get_nearby_entities(self, self.name)
if #nearby_players >= #nearby_allies then
return 0.86, {self, player}
end
end
end
return 0
end
},
[5] = {
utility = "animalia:sit",
get_score = function(self)
if self.order == "sit" then
return 0.8, {self}
end
return 0
end
},
[6] = {
utility = "animalia:follow_player",
get_score = function(self)
local trust = 0
local player = self._nearby_player
if self.lasso_origin
and type(self.lasso_origin) == "userdata" then
return 0.7, {self, self.lasso_origin, true}
elseif player
and self:follow_wielded_item(player) then
return 0.7, {self, player}
end
if self.order == "follow"
and self.owner
and minetest.get_player_by_name(self.owner) then
return 1, {self, minetest.get_player_by_name(self.owner), true}
end
return 0
end
},
[7] = {
utility = "animalia:mammal_breed",
get_score = function(self)
if self.breeding
and animalia.get_nearby_mate(self, self.name) then
return 0.7, {self}
end
return 0
end
},
[8] = {
utility = "animalia:speak",
get_score = function(self)
if math.random(100) < self.chattiness then
return 0.2, {self}
end
return 0
end
},
},
activate_func = function(self)
animalia.initialize_api(self)
animalia.initialize_lasso(self)
self._path = {}
self.order = self:recall("order") or "wander"
self.owner = self:recall("owner") or nil
self.enemies = self:recall("enemies") or {}
if self.owner
and minetest.get_player_by_name(self.owner) then
if not is_value_in_table(animalia.pets[self.owner], self.object) then
table.insert(animalia.pets[self.owner], self.object)
end
end
end,
step_func = function(self)
animalia.step_timers(self)
animalia.head_tracking(self, 0.5, 0.75)
animalia.do_growth(self, 60)
animalia.update_lasso_effects(self)
end,
death_func = function(self)
if self:get_utility() ~= "animalia:die" then
self:initiate_utility("animalia:die", self)
end
end,
on_rightclick = function(self, clicker)
if not clicker:is_player() then return end
local passive = true
if is_value_in_table(self.enemies, clicker:get_player_name()) then
passive = false
end
if animalia.feed(self, clicker, passive, passive) then
return
end
if animalia.set_nametag(self, clicker) then
return
end
if self.owner
and clicker:get_player_name() == self.owner
and clicker:get_player_control().sneak then
local order = self.order
if order == "wander" then
minetest.chat_send_player(clicker:get_player_name(), "Wolf is following")
self.order = "follow"
self:initiate_utility("animalia:follow_player", self, clicker, true)
self:set_utility_score(1)
elseif order == "follow" then
minetest.chat_send_player(clicker:get_player_name(), "Wolf is sitting")
self.order = "sit"
self:initiate_utility("animalia:sit", self)
self:set_utility_score(0.8)
else
minetest.chat_send_player(clicker:get_player_name(), "Wolf is wandering")
self.order = "wander"
self:set_utility_score(0)
end
self:memorize("order", self.order)
end
animalia.add_libri_page(self, clicker, {name = "wolf", form = "pg_wolf;Wolves"})
end,
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
creatura.basic_punch_func(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
if puncher:is_player() then
if self.owner
and puncher:get_player_name() == self.owner then
return
elseif not is_value_in_table(self.enemies, puncher:get_player_name()) then
table.insert(self.enemies, puncher:get_player_name())
if #self.enemies > 15 then
table.remove(self.enemies, 1)
end
self.enemies = self:memorize("enemies", self.enemies)
else
table.remove(self.enemies, 1)
table.insert(self.enemies, puncher:get_player_name())
self.enemies = self:memorize("enemies", self.enemies)
end
end
self:initiate_utility("animalia:attack", self, puncher, true)
self:set_utility_score(1)
end,
deactivate_func = function(self)
if self.owner then
for i = 1, #animalia.pets[self.owner] do
if animalia.pets[self.owner][i] == self.object then
animalia.pets[self.owner][i] = nil
end
end
end
if self.enemies
and self.enemies[1] then
self.enemies[1] = nil
self.enemies = self:memorize("enemies", self.enemies)
end
end
})
creatura.register_spawn_egg("animalia:wolf", "a19678" ,"231b13")