Wango Fett
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2a21aec44b
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Look for character JSON wherever the client is
Now it won't have to be executed in the program directory.
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2017-10-20 14:59:15 +00:00 |
Wango Fett
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85428ca9e2
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Ignore vim swap files
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2017-10-20 14:58:02 +00:00 |
troido
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3bd8f291da
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made server more robust. (also updated readme and simplified controllers)
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2017-10-20 16:30:57 +02:00 |
troido
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e745cdba1e
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improved fighting system (cooldown etc) and made enemy
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2017-10-20 13:42:26 +02:00 |
troido
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a03e3c8c88
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added factions
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2017-10-19 23:41:31 +02:00 |
troido
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65fc087049
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components now all have their own file. added fighter component. added dummy and sprikes to test it.
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2017-10-19 22:14:28 +02:00 |
troido
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6eb8d484b4
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cleanup, and reneamed instances of char to sprite
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2017-10-19 16:15:22 +02:00 |
troido
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9cc0519152
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everything uses entities now!
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2017-10-19 15:58:29 +02:00 |
troido
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03a5ee9d50
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started using entity as base for player object!
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2017-10-19 14:41:05 +02:00 |
troido
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a4d70dcc5e
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player events are now the observable component
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2017-10-19 14:25:06 +02:00 |
troido
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7b74ebbda6
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rooms now make objects, automatically passing events. Fixed bug where components weren't removed when entity was removed
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2017-10-19 13:17:35 +02:00 |
troido
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02d49cb4fa
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moved almost all of player's behaviour to components
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2017-10-19 12:59:36 +02:00 |
troido
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7a3b39c0b2
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show controls in client
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2017-10-19 12:23:26 +02:00 |
troido
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e199faa8db
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player now gets components in constructor. Also inventory is now persistent!
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2017-10-19 12:04:04 +02:00 |
troido
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59fc1fb1e4
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generalized playerent a bit more into a container for components
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2017-10-19 11:45:10 +02:00 |
troido
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e45aa6e7f9
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overhauled the interaction system again. prepared for entity-component-system
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2017-10-19 11:11:05 +02:00 |
jmdejong
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a3ceb46190
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update vision and todo in readme
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2017-10-18 17:33:20 +02:00 |
troido
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3dad905195
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added pebbles; moved placing stuff to placable; made start script
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2017-10-18 17:16:24 +02:00 |
troido
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68b36d742e
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action messages are now more than one item
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2017-10-18 16:03:13 +02:00 |
troido
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2302a46092
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more improvements to ineractions: behaviour now only on passive side
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2017-10-18 14:37:05 +02:00 |
troido
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e5c6ab2451
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made a better system for interactions
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2017-10-17 22:26:57 +02:00 |
troido
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a544897b6e
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failure to connect now shows helpfull error message instead of exception+stacktrace
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2017-10-17 11:08:34 +02:00 |
troido
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58758c6a69
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made viewing the ground a thing again
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2017-10-16 23:35:16 +02:00 |
troido
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e3ac86fbce
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gameobjects now don't know their position, but they know the ground and the ground knows its neighbours.
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2017-10-16 23:05:25 +02:00 |
troido
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d65c2c9b3c
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updated readme and did cleanup
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2017-10-16 21:33:36 +02:00 |
troido
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8ebdfb44e7
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updated readme and renamed host script to avoid confusion with adventurer
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2017-10-16 20:17:58 +02:00 |
troido
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0d24669eef
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made places for portals to target; removed commented code
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2017-10-16 20:03:23 +02:00 |
troido
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3671acd90f
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set hashbang python to unbuffered mode
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2017-10-16 19:09:50 +02:00 |
troido
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831130c521
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can now change room
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2017-10-16 18:13:15 +02:00 |
troido
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a78eced97f
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gave Player a reference to World, made begin room less built-in and made event/observer system
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2017-10-16 16:10:25 +02:00 |
jmdejong
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fecaec5cf1
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Create README.md
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2017-10-15 23:40:39 +02:00 |
troido
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30ae13f9f5
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removed reference to Rabbit
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2017-10-15 23:36:24 +02:00 |
troido
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0b021ee06f
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initial commit
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2017-10-15 23:30:31 +02:00 |