96 lines
2.4 KiB
Markdown
96 lines
2.4 KiB
Markdown
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## TODO
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- unify object creation
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- write howto for entity creation
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- reconsider getters and setters
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- log chat messages separately server-side
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- show ground permissions
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- trading
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- currency?
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- authentication
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- labels
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- make farming more work
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- more crops
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- better reaction on player death
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- display target enemy health
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- better code documentation
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- testing
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- support websockets
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- write converter to convert tiled map files to readable files
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## Other Ideas
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- multicharacter sprites
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- plants growing as cellular automata
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## See github issues
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- windows comptibility (libtcod/tdl instead of ncurses?)
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- player-owned doors (and items)
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- different messages for in-game log, let client construct them
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- show adjacent objects
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- have a difference between ground-like items and interesting items
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- tilled soil
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- tutorial room
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## DONE
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- chat colours
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- store non-unique and stateless objects as string
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- custom getstr
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- runtime-created rooms
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- autofight/autoretaliate
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- red background flash when attacked
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- document map format
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- world chat
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- chat scrolling
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- refactor display
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- typable commands
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- fix window resizing
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- transparent background on sprites
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- list scrolling (inventory, ground, equipment)
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- display equipment
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- better inventory selection
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- in-game chat
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- relative position room transitions
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- custom world persistence (json)
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- defense/armour
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- nondeterminism in combat, grow times and spawn times
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- equipment
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- world persistence
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- log messages in client to file
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- room unloading when there are no players
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- merge package brach
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- only plant seeds in soil
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- make idle NPC's stay around spawn
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- messages in the client
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- sort objects on ground on height
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- follow player when room larger than terminal
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- multiple actions per keypress
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- healthbar
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- colours
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- fullwidth characters as sprites
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- load world from files
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- more content (rooms, objects etc)
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- multiple socket types (regular unix, abstract unix, inet), selectable as command line arguments
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- configurable graphics
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- configurable keybindings
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- make items usable
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- farming
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- loot
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- more efficient target detection for monsters
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- more efficient drawing/communication by only updating changed squares
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- growing plants
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- monster/object spawners
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- healing
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- make health persistent
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- make server robust to invalid messages
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- attack cooldown
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- add enemies
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- factions
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- add combat
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- improve inventory: probably store it in Player instead of Playerent
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- better interaction system
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- more code reusability in gameobjects
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