ALPHA/mech.py

86 lines
2.0 KiB
Python

import clean_dict as c
class Mech:
def __init__(self,
name='NewMech',
dez='NEW-1',
size=1,
skill=1,
tmm=1,
debug=True,
quiet=True):
# the 'quiet' flag tells the constructor whether
# to set everything as defaults,
# or to let the user set the data for the instance.
if not quiet:
self.name = input("Mech name: ")
self.size = input("Mech size: ")
self.skill = input("Pilot skill: ")
self.tmm = input("Total Movement Modifier: ")
self.dez = input("Variant name: ")
self.debug = debug
self.player = input("Assign mech to player? Leave blank for none: ")
else:
self.name = name
self.dez = dez
self.size = size
self.skill = skill
self.tmm = tmm
self.debug = debug
self.player = ''
self.card = {
"player": self.get_player(),
"name": self.get_name(),
"dez": self.get_dez(),
"size": self.get_size(),
"skill": self.get_skill(),
"tmm": self.get_tmm()
}
if debug: print(self.card)
def set_name(self, name):
self.name = name
self.card["name"] = name
def set_dez(self, dez):
self.dez = dez
self.card["dez"] = dez
def set_size(self, size):
self.size = size
self.card["size"] = size
def set_skill(self, skill):
self.skill = skill
self.card["skill"] = skill
def set_tmm(self, tmm):
self.tmm = tmm
self.card["tmm"] = tmm
def set_player(self, player):
self.player = player
self.card["player"] = player
def get_name(self):
return self.name
def get_dez(self):
return self.dez
def get_size(self):
return self.size
def get_skill(self):
return self.skill
def get_tmm(self):
return self.tmm
def get_player(self):
return self.player