audacia/src/ProjectFileManager.cpp

1725 lines
59 KiB
C++
Raw Normal View History

2019-06-09 14:25:01 +00:00
/**********************************************************************
Audacity: A Digital Audio Editor
ProjectFileManager.cpp
Paul Licameli split from AudacityProject.cpp
**********************************************************************/
#include "ProjectFileManager.h"
#include "Experimental.h"
#include <wx/crt.h> // for wxPrintf
#if defined(__WXGTK__)
#include <wx/evtloop.h>
#endif
2019-06-09 14:25:01 +00:00
#include <wx/frame.h>
#include "AutoRecovery.h"
#include "Dependencies.h"
#include "DirManager.h"
#include "FileNames.h"
#include "Legacy.h"
#include "Menus.h"
#include "PlatformCompatibility.h"
2019-06-09 14:25:01 +00:00
#include "Project.h"
#include "ProjectFileIO.h"
#include "ProjectFileIORegistry.h"
#include "ProjectFSCK.h"
#include "ProjectHistory.h"
#include "ProjectSelectionManager.h"
2019-06-09 14:25:01 +00:00
#include "ProjectSettings.h"
#include "ProjectWindow.h"
#include "SelectUtilities.h"
2019-06-09 14:25:01 +00:00
#include "SelectionState.h"
#include "Sequence.h"
#include "Tags.h"
#include "TrackPanel.h"
2019-06-09 14:25:01 +00:00
#include "UndoManager.h"
#include "WaveClip.h"
2019-06-09 14:25:01 +00:00
#include "WaveTrack.h"
#include "wxFileNameWrapper.h"
#include "effects/EffectManager.h"
#include "blockfile/ODDecodeBlockFile.h"
2019-06-09 14:25:01 +00:00
#include "export/Export.h"
#include "import/Import.h"
#include "commands/CommandContext.h"
2019-06-09 14:25:01 +00:00
#include "ondemand/ODComputeSummaryTask.h"
#include "ondemand/ODDecodeFlacTask.h"
2019-06-09 14:25:01 +00:00
#include "ondemand/ODManager.h"
#include "ondemand/ODTask.h"
#include "toolbars/SelectionBar.h"
2019-06-09 14:25:01 +00:00
#include "widgets/AudacityMessageBox.h"
#include "widgets/ErrorDialog.h"
#include "widgets/FileHistory.h"
#include "widgets/Warning.h"
#include "xml/XMLFileReader.h"
static const AudacityProject::AttachedObjects::RegisteredFactory sFileManagerKey{
[]( AudacityProject &parent ){
auto result = std::make_shared< ProjectFileManager >( parent );
return result;
}
};
ProjectFileManager &ProjectFileManager::Get( AudacityProject &project )
{
return project.AttachedObjects::Get< ProjectFileManager >( sFileManagerKey );
}
const ProjectFileManager &ProjectFileManager::Get( const AudacityProject &project )
{
return Get( const_cast< AudacityProject & >( project ) );
}
ProjectFileManager::ProjectFileManager( AudacityProject &project )
: mProject{ project }
{
}
ProjectFileManager::~ProjectFileManager() = default;
auto ProjectFileManager::ReadProjectFile( const FilePath &fileName )
-> ReadProjectResults
{
auto &project = mProject;
auto &projectFileIO = ProjectFileIO::Get( project );
auto &window = GetProjectFrame( project );
project.SetFileName( fileName );
projectFileIO.SetLoadedFromAup( true );
projectFileIO.SetIsRecovered( false );
projectFileIO.SetProjectTitle();
const wxString autoSaveExt = wxT("autosave");
if ( wxFileNameWrapper{ fileName }.GetExt() == autoSaveExt )
{
AutoSaveFile asf;
if (!asf.Decode(fileName))
{
auto message = AutoSaveFile::FailureMessage( fileName );
AudacityMessageBox(
message,
_("Error decoding file"),
wxOK | wxCENTRE, &window );
// Important: Prevent deleting any temporary files!
DirManager::SetDontDeleteTempFiles();
return { true };
}
}
///
/// Parse project file
///
XMLFileReader xmlFile;
// 'Lossless copy' projects have dependencies. We need to always copy-in
// these dependencies when converting to a normal project.
wxString oldAction =
gPrefs->Read(wxT("/FileFormats/CopyOrEditUncompressedData"), wxT("copy"));
bool oldAsk =
gPrefs->ReadBool(wxT("/Warnings/CopyOrEditUncompressedDataAsk"), true);
if (oldAction != wxT("copy"))
gPrefs->Write(wxT("/FileFormats/CopyOrEditUncompressedData"), wxT("copy"));
if (oldAsk)
gPrefs->Write(wxT("/Warnings/CopyOrEditUncompressedDataAsk"), (long) false);
gPrefs->Flush();
auto cleanup = finally( [&] {
// and restore old settings if necessary.
if (oldAction != wxT("copy"))
gPrefs->Write(wxT("/FileFormats/CopyOrEditUncompressedData"), oldAction);
if (oldAsk)
gPrefs->Write(wxT("/Warnings/CopyOrEditUncompressedDataAsk"), (long) true);
gPrefs->Flush();
} );
bool bParseSuccess = xmlFile.Parse(&projectFileIO, fileName);
bool err = false;
if (bParseSuccess) {
// By making a duplicate set of pointers to the existing blocks
// on disk, we add one to their reference count, guaranteeing
// that their reference counts will never reach zero and thus
// the version saved on disk will be preserved until the
// user selects Save().
mLastSavedTracks = TrackList::Create();
auto &tracks = TrackList::Get( project );
for (auto t : tracks.Any()) {
if (t->GetErrorOpening())
{
wxLogWarning(
wxT("Track %s had error reading clip values from project file."),
t->GetName());
err = true;
}
err = ( !t->LinkConsistencyCheck() ) || err;
mLastSavedTracks->Add(t->Duplicate());
}
}
return { false, bParseSuccess, err, xmlFile.GetErrorStr() };
}
///gets an int with OD flags so that we can determine which ODTasks should be run on this track after save/open, etc.
unsigned int ProjectFileManager::GetODFlags( const WaveTrack &track )
{
unsigned int ret = 0;
for ( const auto &clip : track.GetClips() )
{
auto sequence = clip->GetSequence();
const auto &blocks = sequence->GetBlockArray();
for ( const auto &block : blocks ) {
const auto &file = block.f;
if(!file->IsDataAvailable())
ret |= (static_cast< ODDecodeBlockFile * >( &*file ))->GetDecodeType();
else if(!file->IsSummaryAvailable())
ret |= ODTask::eODPCMSummary;
}
}
return ret;
}
2019-06-09 14:25:01 +00:00
void ProjectFileManager::EnqueueODTasks()
{
//check the ODManager to see if we should add the tracks to the ODManager.
//this flag would have been set in the HandleXML calls from above, if there were
//OD***Blocks.
if(ODManager::HasLoadedODFlag())
{
auto &project = mProject;
auto &tracks = TrackList::Get( project );
std::vector<std::unique_ptr<ODTask>> newTasks;
//std::vector<ODDecodeTask*> decodeTasks;
unsigned int createdODTasks=0;
for (auto wt : tracks.Any<WaveTrack>()) {
//check the track for blocks that need decoding.
//There may be more than one type e.g. FLAC/FFMPEG/lame
unsigned int odFlags = GetODFlags( *wt );
2019-06-09 14:25:01 +00:00
//add the track to the already created tasks that correspond to the od flags in the wavetrack.
for(unsigned int i=0;i<newTasks.size();i++) {
if(newTasks[i]->GetODType() & odFlags)
newTasks[i]->AddWaveTrack(wt->SharedPointer< WaveTrack >());
2019-06-09 14:25:01 +00:00
}
//create whatever NEW tasks we need to.
//we want at most one instance of each class for the project
while((odFlags|createdODTasks) != createdODTasks)
{
std::unique_ptr<ODTask> newTask;
#ifdef EXPERIMENTAL_OD_FLAC
if(!(createdODTasks&ODTask::eODFLAC) && (odFlags & ODTask::eODFLAC)) {
newTask = std::make_unique<ODDecodeFlacTask>();
createdODTasks = createdODTasks | ODTask::eODFLAC;
}
else
#endif
if(!(createdODTasks&ODTask::eODPCMSummary) && (odFlags & ODTask::eODPCMSummary)) {
newTask = std::make_unique<ODComputeSummaryTask>();
createdODTasks = createdODTasks | ODTask::eODPCMSummary;
}
else {
wxPrintf("unrecognized OD Flag in block file.\n");
//TODO:ODTODO: display to user. This can happen when we build audacity on a system that doesnt have libFLAC
break;
}
if(newTask)
{
newTask->AddWaveTrack(wt->SharedPointer< WaveTrack >());
2019-06-09 14:25:01 +00:00
newTasks.push_back(std::move(newTask));
}
}
}
for(unsigned int i=0;i<newTasks.size();i++)
ODManager::Instance()->AddNewTask(std::move(newTasks[i]));
}
}
bool ProjectFileManager::Save()
{
// Prompt for file name?
bool bPromptingRequired = !ProjectFileIO::Get( mProject ).IsProjectSaved();
if (bPromptingRequired)
return SaveAs();
return DoSave(false, false);
}
#if 0
// I added this to "fix" bug #334. At that time, we were on wxWidgets 2.8.12 and
// there was a window between the closing of the "Save" progress dialog and the
// end of the actual save where the user was able to close the project window and
// recursively enter the Save code (where they could inadvertently cause the issue
// described in #334).
//
// When we converted to wx3, this "disabler" caused focus problems when returning
// to the project after the save (bug #1172) because the focus and activate events
// weren't being dispatched and the focus would get lost.
//
// After some testing, it looks like the window described above no longer exists,
// so I've disabled the disabler. However, I'm leaving it here in case we run
// into the problem in the future. (even though it can't be used as-is)
class ProjectDisabler
{
public:
ProjectDisabler(wxWindow *w)
: mWindow(w)
{
mWindow->GetEventHandler()->SetEvtHandlerEnabled(false);
}
~ProjectDisabler()
{
mWindow->GetEventHandler()->SetEvtHandlerEnabled(true);
}
private:
wxWindow *mWindow;
};
#endif
// Assumes AudacityProject::mFileName has been set to the desired path.
bool ProjectFileManager::DoSave (const bool fromSaveAs,
const bool bWantSaveCopy,
const bool bLossless /*= false*/)
{
// See explanation above
// ProjectDisabler disabler(this);
auto &proj = mProject;
const auto &fileName = proj.GetFileName();
auto &window = GetProjectFrame( proj );
auto &dirManager = DirManager::Get( proj );
auto &projectFileIO = ProjectFileIO::Get( proj );
const auto &settings = ProjectSettings::Get( proj );
wxASSERT_MSG(!bWantSaveCopy || fromSaveAs, "Copy Project SHOULD only be availabele from SaveAs");
// Some confirmation dialogs
if (!bWantSaveCopy)
{
auto &tracks = TrackList::Get( proj );
if ( ! tracks.Any() )
{
if ( UndoManager::Get( proj ).UnsavedChanges()
&& settings.EmptyCanBeDirty()) {
int result = AudacityMessageBox(_("Your project is now empty.\nIf saved, the project will have no tracks.\n\nTo save any previously open tracks:\nClick 'No', Edit > Undo until all tracks\nare open, then File > Save Project.\n\nSave anyway?"),
_("Warning - Empty Project"),
wxYES_NO | wxICON_QUESTION, &window);
if (result == wxNO)
return false;
}
}
// If the user has recently imported dependencies, show
// a dialog where the user can see audio files that are
// aliased by this project. The user may make the project
// self-contained during this dialog, it modifies the project!
if (mImportedDependencies)
{
bool bSuccess = ShowDependencyDialogIfNeeded(&proj, true);
if (!bSuccess)
return false;
mImportedDependencies = false; // do not show again
}
}
// End of confirmations
//
// Always save a backup of the original project file
//
wxString safetyFileName;
if (wxFileExists(fileName)) {
#ifdef __WXGTK__
safetyFileName = fileName + wxT("~");
#else
safetyFileName = fileName + wxT(".bak");
#endif
if (wxFileExists(safetyFileName))
wxRemoveFile(safetyFileName);
if ( !wxRenameFile(fileName, safetyFileName) ) {
AudacityMessageBox(
wxString::Format(
_("Could not create safety file: %s"), safetyFileName ),
_("Error"), wxICON_STOP, &window);
return false;
}
}
bool success = true;
FilePath project, projName, projPath;
FilePaths strOtherNamesArray;
auto cleanup = finally( [&] {
if (!safetyFileName.empty()) {
if (wxFileExists(fileName))
wxRemove(fileName);
wxRename(safetyFileName, fileName);
}
// strOtherNamesArray is a temporary array of file names, used only when
// saving compressed
if (!success) {
AudacityMessageBox(wxString::Format(_("Could not save project. Perhaps %s \nis not writable or the disk is full."),
project),
_("Error Saving Project"),
wxICON_ERROR, &window);
// Make the export of tracks succeed all-or-none.
auto dir = project + wxT("_data");
for ( auto &name : strOtherNamesArray )
wxRemoveFile( dir + wxFileName::GetPathSeparator() + name);
// This has effect only if the folder is empty
wxFileName::Rmdir( dir );
}
} );
if (fromSaveAs) {
// This block of code is duplicated in WriteXML, for now...
project = fileName;
wxFileName projFName{ fileName };
if (projFName.GetExt() == wxT("aup"))
projFName.SetExt( {} ), project = projFName.GetFullPath();
projName = wxFileNameFromPath(project) + wxT("_data");
projPath = wxPathOnly(project);
if( !wxDir::Exists( projPath ) ){
AudacityMessageBox(wxString::Format(
_("Could not save project. Path not found. Try creating \ndirectory \"%s\" before saving project with this name."),
projPath),
_("Error Saving Project"),
wxICON_ERROR, &window);
return (success = false);
}
if (bWantSaveCopy)
{
// Do this before saving the .aup, because we accumulate
// strOtherNamesArray which affects the contents of the .aup
// This populates the array strOtherNamesArray
success = this->SaveCopyWaveTracks(
project, bLossless, strOtherNamesArray);
}
if (!success)
return false;
}
// Write the .aup now, before DirManager::SetProject,
// because it's easier to clean up the effects of successful write of .aup
// followed by failed SetProject, than the other way about.
// And that cleanup is done by the destructor of saveFile, if PostCommit() is
// not done.
// (SetProject, when it fails, cleans itself up.)
XMLFileWriter saveFile{ fileName, _("Error Saving Project") };
success = GuardedCall< bool >( [&] {
projectFileIO.WriteXMLHeader(saveFile);
projectFileIO.WriteXML(saveFile, bWantSaveCopy ? &strOtherNamesArray : nullptr);
// Flushes files, forcing space exhaustion errors before trying
// SetProject():
saveFile.PreCommit();
return true;
},
MakeSimpleGuard(false),
// Suppress the usual error dialog for failed write,
// which is redundant here:
[](void*){}
);
if (!success)
return false;
{
std::vector<std::unique_ptr<WaveTrack::Locker>> lockers;
Maybe<DirManager::ProjectSetter> pSetter;
bool moving = true;
if (fromSaveAs && !bWantSaveCopy) {
// We are about to move files from the current directory to
// the NEW directory. We need to make sure files that belonged
// to the last saved project don't get erased, so we "lock" them, so that
// ProjectSetter's constructor copies instead of moves the files.
// (Otherwise the NEW project would be fine, but the old one would
// be empty of all of its files.)
if (mLastSavedTracks) {
moving = false;
lockers.reserve(mLastSavedTracks->size());
for (auto wt : mLastSavedTracks->Any<WaveTrack>())
lockers.push_back(
std::make_unique<WaveTrack::Locker>(wt));
}
// This renames the project directory, and moves or copies
// all of our block files over.
pSetter.create( dirManager, projPath, projName, true, moving );
if (!pSetter->Ok()){
success = false;
return false;
}
}
// Commit the writing of the .aup only now, after we know that the _data
// folder also saved with no problems.
// It is very unlikely that errors will happen:
// only renaming and removing of files, not writes that might exhaust space.
// So DO give a second dialog in case the unusual happens.
success = success && GuardedCall< bool >( [&] {
saveFile.PostCommit();
return true;
} );
if (!success)
return false;
// SAVE HAS SUCCEEDED -- following are further no-fail commit operations.
if (pSetter)
pSetter->Commit();
}
if ( !bWantSaveCopy )
{
// Now that we have saved the file, we can DELETE the auto-saved version
projectFileIO.DeleteCurrentAutoSaveFile();
if ( projectFileIO.IsRecovered() )
{
// This was a recovered file, that is, we have just overwritten the
// old, crashed .aup file. There may still be orphaned blockfiles in
// this directory left over from the crash, so we DELETE them now
dirManager.RemoveOrphanBlockfiles();
// Before we saved this, this was a recovered project, but now it is
// a regular project, so remember this.
projectFileIO.SetIsRecovered( false );
projectFileIO.SetProjectTitle();
}
else if (fromSaveAs)
{
// On save as, always remove orphaned blockfiles that may be left over
// because the user is trying to overwrite another project
dirManager.RemoveOrphanBlockfiles();
}
if (mLastSavedTracks)
mLastSavedTracks->Clear();
mLastSavedTracks = TrackList::Create();
auto &tracks = TrackList::Get( proj );
for ( auto t : tracks.Any() ) {
mLastSavedTracks->Add(t->Duplicate());
//only after the xml has been saved we can mark it saved.
//thus is because the OD blockfiles change on background thread while this is going on.
// if(const auto wt = track_cast<WaveTrack*>(dupT))
// wt->MarkSaved();
}
UndoManager::Get( proj ).StateSaved();
}
// If we get here, saving the project was successful, so we can DELETE
// the .bak file (because it now does not fit our block files anymore
// anyway).
if (!safetyFileName.empty())
wxRemoveFile(safetyFileName),
// cancel the cleanup:
safetyFileName = wxT("");
window.GetStatusBar()->SetStatusText(
wxString::Format(_("Saved %s"), fileName), mainStatusBarField);
return true;
}
bool ProjectFileManager::SaveCopyWaveTracks(const FilePath & strProjectPathName,
const bool bLossless, FilePaths &strOtherNamesArray)
{
auto &project = mProject;
auto &tracks = TrackList::Get( project );
auto &trackFactory = TrackFactory::Get( project );
wxString extension, fileFormat;
#ifdef USE_LIBVORBIS
if (bLossless) {
extension = wxT("wav");
fileFormat = wxT("WAVFLT");
} else {
extension = wxT("ogg");
fileFormat = wxT("OGG");
}
#else
extension = wxT("wav");
fileFormat = wxT("WAVFLT");
#endif
// Some of this is similar to code in ExportMultiple::ExportMultipleByTrack
// but that code is really tied into the dialogs.
// Copy the tracks because we're going to do some state changes before exporting.
unsigned int numWaveTracks = 0;
auto ppSavedTrackList = TrackList::Create();
auto &pSavedTrackList = *ppSavedTrackList;
auto trackRange = tracks.Any< WaveTrack >();
for (auto pWaveTrack : trackRange)
{
numWaveTracks++;
pSavedTrackList.Add( trackFactory.DuplicateWaveTrack( *pWaveTrack ) );
}
auto cleanup = finally( [&] {
// Restore the saved track states and clean up.
auto savedTrackRange = pSavedTrackList.Any<const WaveTrack>();
auto ppSavedTrack = savedTrackRange.begin();
for (auto ppTrack = trackRange.begin();
*ppTrack && *ppSavedTrack;
++ppTrack, ++ppSavedTrack)
{
auto pWaveTrack = *ppTrack;
auto pSavedWaveTrack = *ppSavedTrack;
pWaveTrack->SetSelected(pSavedWaveTrack->GetSelected());
pWaveTrack->SetMute(pSavedWaveTrack->GetMute());
pWaveTrack->SetSolo(pSavedWaveTrack->GetSolo());
pWaveTrack->SetGain(pSavedWaveTrack->GetGain());
pWaveTrack->SetPan(pSavedWaveTrack->GetPan());
}
} );
if (numWaveTracks == 0)
// Nothing to save compressed => success. Delete the copies and go.
return true;
// Okay, now some bold state-faking to default values.
for (auto pWaveTrack : trackRange)
{
pWaveTrack->SetSelected(false);
pWaveTrack->SetMute(false);
pWaveTrack->SetSolo(false);
pWaveTrack->SetGain(1.0);
pWaveTrack->SetPan(0.0);
}
FilePath strDataDirPathName = strProjectPathName + wxT("_data");
if (!wxFileName::DirExists(strDataDirPathName) &&
!wxFileName::Mkdir(strDataDirPathName, 0777, wxPATH_MKDIR_FULL))
return false;
strDataDirPathName += wxFileName::GetPathSeparator();
// Export all WaveTracks to OGG.
bool bSuccess = true;
Exporter theExporter;
wxFileName uniqueTrackFileName;
for (auto pTrack : (trackRange + &Track::IsLeader))
{
SelectionStateChanger changer{ SelectionState::Get( project ), tracks };
auto channels = TrackList::Channels(pTrack);
for (auto channel : channels)
channel->SetSelected(true);
uniqueTrackFileName = wxFileName(strDataDirPathName, pTrack->GetName(), extension);
FileNames::MakeNameUnique(strOtherNamesArray, uniqueTrackFileName);
const auto startTime = channels.min( &Track::GetStartTime );
const auto endTime = channels.max( &Track::GetEndTime );
bSuccess =
theExporter.Process(&project, channels.size(),
fileFormat, uniqueTrackFileName.GetFullPath(), true,
startTime, endTime);
if (!bSuccess)
// If only some exports succeed, the cleanup is not done here
// but trusted to the caller
break;
}
return bSuccess;
}
bool ProjectFileManager::SaveAs(const wxString & newFileName, bool bWantSaveCopy /*= false*/, bool addToHistory /*= true*/)
{
auto &project = mProject;
auto &projectFileIO = ProjectFileIO::Get( project );
bool bLoadedFromAup = projectFileIO.IsLoadedFromAup();
// This version of SaveAs is invoked only from scripting and does not
// prompt for a file name
auto oldFileName = project.GetFileName();
bool bOwnsNewAupName = bLoadedFromAup && (oldFileName == newFileName);
//check to see if the NEW project file already exists.
//We should only overwrite it if this project already has the same name, where the user
//simply chose to use the save as command although the save command would have the effect.
if( !bOwnsNewAupName && wxFileExists(newFileName)) {
AudacityMessageDialog m(
NULL,
_("The project was not saved because the file name provided would overwrite another project.\nPlease try again and select an original name."),
_("Error Saving Project"),
wxOK|wxICON_ERROR);
m.ShowModal();
return false;
}
project.SetFileName( newFileName );
bool success = false;
auto cleanup = finally( [&] {
if (!success || bWantSaveCopy)
// Restore file name on error
project.SetFileName( oldFileName );
} );
//Don't change the title, unless we succeed.
//SetProjectTitle();
success = DoSave(!bOwnsNewAupName || bWantSaveCopy, bWantSaveCopy);
if (success && addToHistory) {
FileHistory::Global().AddFileToHistory( project.GetFileName() );
}
if (!success || bWantSaveCopy) // bWantSaveCopy doesn't actually change current project.
{
}
else {
projectFileIO.SetLoadedFromAup( true );
projectFileIO.SetProjectTitle();
}
return(success);
}
bool ProjectFileManager::SaveAs(bool bWantSaveCopy /*= false*/, bool bLossless /*= false*/)
{
auto &project = mProject;
auto &projectFileIO = ProjectFileIO::Get( project );
auto &window = GetProjectFrame( project );
TitleRestorer Restorer( window, project ); // RAII
bool bHasPath = true;
wxFileName filename{ project.GetFileName() };
// Save a copy of the project with 32-bit float tracks.
if (bLossless)
bWantSaveCopy = true;
bool bLoadedFromAup = projectFileIO.IsLoadedFromAup();
// Bug 1304: Set a default file path if none was given. For Save/SaveAs
if( !FileNames::IsPathAvailable( filename.GetPath( wxPATH_GET_VOLUME| wxPATH_GET_SEPARATOR) ) ){
bHasPath = false;
filename = FileNames::DefaultToDocumentsFolder(wxT("/SaveAs/Path"));
}
wxString title;
wxString message;
if (bWantSaveCopy)
{
if (bLossless)
{
title = wxString::Format(_("%sSave Lossless Copy of Project \"%s\" As..."),
Restorer.sProjNumber,Restorer.sProjName);
message = _("\
'Save Lossless Copy of Project' is for an Audacity project, not an audio file.\n\
For an audio file that will open in other apps, use 'Export'.\n\n\
\
Lossless copies of project are a good way to backup your project, \n\
with no loss of quality, but the projects are large.\n");
}
else
{
title = wxString::Format(_("%sSave Compressed Copy of Project \"%s\" As..."),
Restorer.sProjNumber,Restorer.sProjName);
message = _("\
'Save Compressed Copy of Project' is for an Audacity project, not an audio file.\n\
For an audio file that will open in other apps, use 'Export'.\n\n\
\
Compressed project files are a good way to transmit your project online, \n\
but they have some loss of fidelity.\n");
}
}
else
{
title = wxString::Format(_("%sSave Project \"%s\" As..."),
Restorer.sProjNumber, Restorer.sProjName);
message = _("\
'Save Project' is for an Audacity project, not an audio file.\n\
For an audio file that will open in other apps, use 'Export'.\n");
}
if (ShowWarningDialog(&window, wxT("FirstProjectSave"), message, true) != wxID_OK)
{
return false;
}
bool bPrompt = (project.mBatchMode == 0) || (project.GetFileName().empty());
wxString fName;
if (bPrompt) {
// JKC: I removed 'wxFD_OVERWRITE_PROMPT' because we are checking
// for overwrite ourselves later, and we disallow it.
// We disallow overwrite because we would have to DELETE the many
// smaller files too, or prompt to move them.
fName = FileNames::SelectFile(FileNames::Operation::Export,
title,
filename.GetPath(),
filename.GetFullName(),
wxT("aup"),
_("Audacity projects") + wxT(" (*.aup)|*.aup"),
wxFD_SAVE | wxRESIZE_BORDER,
&window);
if (fName.empty())
return false;
filename = fName;
};
filename.SetExt(wxT("aup"));
fName = filename.GetFullPath();
if ((bWantSaveCopy||!bPrompt) && filename.FileExists()) {
// Saving a copy of the project should never overwrite an existing project.
AudacityMessageDialog m(
NULL,
_("Saving a copy must not overwrite an existing saved project.\nPlease try again and select an original name."),
_("Error Saving Copy of Project"),
wxOK|wxICON_ERROR);
m.ShowModal();
return false;
}
bool bOwnsNewAupName = bLoadedFromAup && ( project.GetFileName() == fName );
// Check to see if the project file already exists, and if it does
// check that the project file 'belongs' to this project.
// otherwise, prompt the user before overwriting.
if (!bOwnsNewAupName && filename.FileExists()) {
// Ensure that project of same name is not open in another window.
// fName is the destination file.
// mFileName is this project.
// It is possible for mFileName == fName even when this project is not
// saved to disk, and we then need to check the destination file is not
// open in another window.
int mayOverwrite = ( project.GetFileName() == fName ) ? 2 : 1;
for ( auto p : AllProjects{} ) {
const wxFileName openProjectName{ p->GetFileName() };
if (openProjectName.SameAs(fName)) {
mayOverwrite -= 1;
if (mayOverwrite == 0)
break;
}
}
if (mayOverwrite > 0) {
/* i18n-hint: In each case, %s is the name
of the file being overwritten.*/
wxString Message = wxString::Format(_("\
Do you want to overwrite the project:\n\"%s\"?\n\n\
If you select \"Yes\" the project\n\"%s\"\n\
will be irreversibly overwritten."), fName, fName);
// For safety, there should NOT be an option to hide this warning.
int result = AudacityMessageBox(Message,
/* i18n-hint: Heading: A warning that a project is about to be overwritten.*/
_("Overwrite Project Warning"),
wxYES_NO | wxNO_DEFAULT | wxICON_WARNING,
&window);
if (result != wxYES) {
return false;
}
}
else
{
// Overwrite disalowed. The destination project is open in another window.
AudacityMessageDialog m(
NULL,
_("The project will not saved because the selected project is open in another window.\nPlease try again and select an original name."),
_("Error Saving Project"),
wxOK|wxICON_ERROR);
m.ShowModal();
return false;
}
}
auto oldFileName = project.GetFileName();
project.SetFileName( fName );
bool success = false;
auto cleanup = finally( [&] {
if (!success || bWantSaveCopy)
// Restore file name on error
project.SetFileName( oldFileName );
} );
success = DoSave(!bOwnsNewAupName || bWantSaveCopy, bWantSaveCopy, bLossless);
if (success) {
FileHistory::Global().AddFileToHistory( project.GetFileName() );
if( !bHasPath )
{
gPrefs->Write( wxT("/SaveAs/Path"), filename.GetPath());
gPrefs->Flush();
}
}
if (!success || bWantSaveCopy) // bWantSaveCopy doesn't actually change current project.
{
}
else {
projectFileIO.SetLoadedFromAup( true );
projectFileIO.SetProjectTitle();
}
return(success);
}
void ProjectFileManager::Reset()
{
// mLastSavedTrack code copied from OnCloseWindow.
// Lock all blocks in all tracks of the last saved version, so that
// the blockfiles aren't deleted on disk when we DELETE the blockfiles
// in memory. After it's locked, DELETE the data structure so that
// there's no memory leak.
CloseLock();
ProjectFileIO::Get( mProject ).Reset();
}
bool ProjectFileManager::SaveFromTimerRecording(wxFileName fnFile)
{
auto &project = mProject;
auto &projectFileIO = ProjectFileIO::Get( project );
// MY: Will save the project to a NEW location a-la Save As
// and then tidy up after itself.
wxString sNewFileName = fnFile.GetFullPath();
// MY: To allow SaveAs from Timer Recording we need to check what
// the value of mFileName is before we change it.
FilePath sOldFilename;
if (projectFileIO.IsProjectSaved()) {
sOldFilename = project.GetFileName();
}
// MY: If the project file already exists then bail out
// and send populate the message string (pointer) so
// we can tell the user what went wrong.
if (wxFileExists(sNewFileName)) {
return false;
}
project.SetFileName( sNewFileName );
bool bSuccess = false;
auto cleanup = finally( [&] {
if (!bSuccess)
// Restore file name on error
project.SetFileName( sOldFilename );
} );
bSuccess = DoSave(true, false);
if (bSuccess) {
FileHistory::Global().AddFileToHistory( project.GetFileName() );
projectFileIO.SetLoadedFromAup( true );
projectFileIO.SetProjectTitle();
}
return bSuccess;
}
void ProjectFileManager::CloseLock()
{
// Lock all blocks in all tracks of the last saved version, so that
// the blockfiles aren't deleted on disk when we DELETE the blockfiles
// in memory. After it's locked, DELETE the data structure so that
// there's no memory leak.
if (mLastSavedTracks) {
for (auto wt : mLastSavedTracks->Any<WaveTrack>())
wt->CloseLock();
mLastSavedTracks->Clear();
mLastSavedTracks.reset();
}
}
// static method, can be called outside of a project
wxArrayString ProjectFileManager::ShowOpenDialog(const wxString &extraformat, const wxString &extrafilter)
{
FormatList l;
wxString filter; ///< List of file format names and extensions, separated
/// by | characters between _formats_ and extensions for each _format_, i.e.
/// format1name | *.ext | format2name | *.ex1;*.ex2
wxString all; ///< One long list of all supported file extensions,
/// semicolon separated
if (!extraformat.empty())
{ // additional format specified
all = extrafilter + wxT(';');
// add it to the "all supported files" filter string
}
// Construct the filter
Importer::Get().GetSupportedImportFormats(&l);
for (const auto &format : l) {
/* this loop runs once per supported _format_ */
const Format *f = &format;
wxString newfilter = f->formatName + wxT("|");
// bung format name into string plus | separator
for (size_t i = 0; i < f->formatExtensions.size(); i++) {
/* this loop runs once per valid _file extension_ for file containing
* the current _format_ */
if (!newfilter.Contains(wxT("*.") + f->formatExtensions[i] + wxT(";")))
newfilter += wxT("*.") + f->formatExtensions[i] + wxT(";");
if (!all.Contains(wxT("*.") + f->formatExtensions[i] + wxT(";")))
all += wxT("*.") + f->formatExtensions[i] + wxT(";");
}
newfilter.RemoveLast(1);
filter += newfilter;
filter += wxT("|");
}
all.RemoveLast(1);
filter.RemoveLast(1);
// For testing long filters
#if 0
wxString test = wxT("*.aaa;*.bbb;*.ccc;*.ddd;*.eee");
all = test + wxT(';') + test + wxT(';') + test + wxT(';') +
test + wxT(';') + test + wxT(';') + test + wxT(';') +
test + wxT(';') + test + wxT(';') + test + wxT(';') +
all;
#endif
/* i18n-hint: The vertical bars and * are essential here.*/
wxString mask = _("All files|*|All supported files|") +
all + wxT("|"); // "all" and "all supported" entries
if (!extraformat.empty())
{ // append caller-defined format if supplied
mask += extraformat + wxT("|") + extrafilter + wxT("|");
}
mask += filter; // put the names and extensions of all the importer formats
// we built up earlier into the mask
// Retrieve saved path and type
auto path = FileNames::FindDefaultPath(FileNames::Operation::Open);
wxString type = gPrefs->Read(wxT("/DefaultOpenType"),mask.BeforeFirst(wxT('|')));
// Convert the type to the filter index
int index = mask.First(type + wxT("|"));
if (index == wxNOT_FOUND) {
index = 0;
}
else {
index = mask.Left(index).Freq(wxT('|')) / 2;
if (index < 0) {
index = 0;
}
}
// Construct and display the file dialog
wxArrayString selected;
FileDialogWrapper dlog(NULL,
_("Select one or more files"),
path,
wxT(""),
mask,
wxFD_OPEN | wxFD_MULTIPLE | wxRESIZE_BORDER);
dlog.SetFilterIndex(index);
int dialogResult = dlog.ShowModal();
// Convert the filter index to type and save
index = dlog.GetFilterIndex();
for (int i = 0; i < index; i++) {
mask = mask.AfterFirst(wxT('|')).AfterFirst(wxT('|'));
}
gPrefs->Write(wxT("/DefaultOpenType"), mask.BeforeFirst(wxT('|')));
gPrefs->Write(wxT("/LastOpenType"), mask.BeforeFirst(wxT('|')));
gPrefs->Flush();
if (dialogResult == wxID_OK) {
// Return the selected files
dlog.GetPaths(selected);
}
return selected;
}
// static method, can be called outside of a project
bool ProjectFileManager::IsAlreadyOpen(const FilePath &projPathName)
{
const wxFileName newProjPathName(projPathName);
auto start = AllProjects{}.begin(), finish = AllProjects{}.end(),
iter = std::find_if( start, finish,
[&]( const AllProjects::value_type &ptr ){
return newProjPathName.SameAs(wxFileNameWrapper{ ptr->GetFileName() });
} );
if (iter != finish) {
wxString errMsg =
wxString::Format(_("%s is already open in another window."),
newProjPathName.GetName());
wxLogError(errMsg);
AudacityMessageBox(errMsg, _("Error Opening Project"), wxOK | wxCENTRE);
return true;
}
return false;
}
XMLTagHandler *
ProjectFileManager::RecordingRecoveryFactory( AudacityProject &project ) {
auto &ProjectFileManager = Get( project );
auto &ptr = ProjectFileManager.mRecordingRecoveryHandler;
if (!ptr)
ptr =
std::make_unique<RecordingRecoveryHandler>( &project );
return ptr.get();
}
ProjectFileIORegistry::Entry
ProjectFileManager::sRecoveryFactory{
wxT("recordingrecovery"), RecordingRecoveryFactory
};
// XML handler for <import> tag
class ImportXMLTagHandler final : public XMLTagHandler
{
public:
ImportXMLTagHandler(AudacityProject* pProject) { mProject = pProject; }
bool HandleXMLTag(const wxChar *tag, const wxChar **attrs) override;
XMLTagHandler *HandleXMLChild(const wxChar * WXUNUSED(tag)) override
{ return NULL; }
// Don't want a WriteXML method because ImportXMLTagHandler is not a WaveTrack.
// <import> tags are instead written by AudacityProject::WriteXML.
// void WriteXML(XMLWriter &xmlFile) /* not override */ { wxASSERT(false); }
private:
AudacityProject* mProject;
};
bool ImportXMLTagHandler::HandleXMLTag(const wxChar *tag, const wxChar **attrs)
{
if (wxStrcmp(tag, wxT("import")) || attrs==NULL || (*attrs)==NULL || wxStrcmp(*attrs++, wxT("filename")))
return false;
wxString strAttr = *attrs;
if (!XMLValueChecker::IsGoodPathName(strAttr))
{
// Maybe strAttr is just a fileName, not the full path. Try the project data directory.
wxFileNameWrapper fileName{
DirManager::Get( *mProject ).GetProjectDataDir(), strAttr };
if (XMLValueChecker::IsGoodFileName(strAttr, fileName.GetPath(wxPATH_GET_VOLUME)))
strAttr = fileName.GetFullPath();
else
{
wxLogWarning(wxT("Could not import file: %s"), strAttr);
return false;
}
}
WaveTrackArray trackArray;
// Guard this call so that C++ exceptions don't propagate through
// the expat library
GuardedCall(
[&] {
ProjectFileManager::Get( *mProject ).Import(strAttr, &trackArray); },
[&] (AudacityException*) { trackArray.clear(); }
);
if (trackArray.empty())
return false;
// Handle other attributes, now that we have the tracks.
attrs++;
const wxChar** pAttr;
bool bSuccess = true;
for (size_t i = 0; i < trackArray.size(); i++)
{
// Most of the "import" tag attributes are the same as for "wavetrack" tags,
// so apply them via WaveTrack::HandleXMLTag().
bSuccess = trackArray[i]->HandleXMLTag(wxT("wavetrack"), attrs);
// "offset" tag is ignored in WaveTrack::HandleXMLTag except for legacy projects,
// so handle it here.
double dblValue;
pAttr = attrs;
while (*pAttr)
{
const wxChar *attr = *pAttr++;
const wxChar *value = *pAttr++;
const wxString strValue = value;
if (!wxStrcmp(attr, wxT("offset")) &&
XMLValueChecker::IsGoodString(strValue) &&
Internat::CompatibleToDouble(strValue, &dblValue))
trackArray[i]->SetOffset(dblValue);
}
}
return bSuccess;
};
XMLTagHandler *
ProjectFileManager::ImportHandlerFactory( AudacityProject &project ) {
auto &ProjectFileManager = Get( project );
auto &ptr = ProjectFileManager.mImportXMLTagHandler;
if (!ptr)
ptr =
std::make_unique<ImportXMLTagHandler>( &project );
return ptr.get();
}
ProjectFileIORegistry::Entry
ProjectFileManager::sImportHandlerFactory{
wxT("import"), ImportHandlerFactory
};
// FIXME:? TRAP_ERR This should return a result that is checked.
// See comment in AudacityApp::MRUOpen().
void ProjectFileManager::OpenFile(const FilePath &fileNameArg, bool addtohistory)
{
auto &project = mProject;
auto &history = ProjectHistory::Get( project );
auto &projectFileIO = ProjectFileIO::Get( project );
auto &tracks = TrackList::Get( project );
auto &trackPanel = TrackPanel::Get( project );
auto &dirManager = DirManager::Get( project );
auto &window = ProjectWindow::Get( project );
// On Win32, we may be given a short (DOS-compatible) file name on rare
// occassions (e.g. stuff like "C:\PROGRA~1\AUDACI~1\PROJEC~1.AUP"). We
// convert these to long file name first.
auto fileName = PlatformCompatibility::ConvertSlashInFileName(
PlatformCompatibility::GetLongFileName(fileNameArg));
// Make sure it isn't already open.
// Vaughan, 2011-03-25: This was done previously in AudacityProject::OpenFiles()
// and AudacityApp::MRUOpen(), but if you open an aup file by double-clicking it
// from, e.g., Win Explorer, it would bypass those, get to here with no check,
// then open a NEW project from the same data with no warning.
// This was reported in http://bugzilla.audacityteam.org/show_bug.cgi?id=137#c17,
// but is not really part of that bug. Anyway, prevent it!
if (IsAlreadyOpen(fileName))
return;
// Data loss may occur if users mistakenly try to open ".aup.bak" files
// left over from an unsuccessful save or by previous versions of Audacity.
// So we always refuse to open such files.
if (fileName.Lower().EndsWith(wxT(".aup.bak")))
{
AudacityMessageBox(
_("You are trying to open an automatically created backup file.\nDoing this may result in severe data loss.\n\nPlease open the actual Audacity project file instead."),
_("Warning - Backup File Detected"),
wxOK | wxCENTRE, &window);
return;
}
if (!::wxFileExists(fileName)) {
AudacityMessageBox(
wxString::Format( _("Could not open file: %s"), fileName ),
("Error Opening File"),
wxOK | wxCENTRE, &window);
return;
}
// We want to open projects using wxTextFile, but if it's NOT a project
// file (but actually a WAV file, for example), then wxTextFile will spin
// for a long time searching for line breaks. So, we look for our
// signature at the beginning of the file first:
char buf[16];
{
wxFFile ff(fileName, wxT("rb"));
if (!ff.IsOpened()) {
AudacityMessageBox(
wxString::Format( _("Could not open file: %s"), fileName ),
_("Error opening file"),
wxOK | wxCENTRE, &window);
return;
}
int numRead = ff.Read(buf, 15);
if (numRead != 15) {
AudacityMessageBox(wxString::Format(_("File may be invalid or corrupted: \n%s"),
fileName), _("Error Opening File or Project"),
wxOK | wxCENTRE, &window);
ff.Close();
return;
}
buf[15] = 0;
}
wxString temp = LAT1CTOWX(buf);
if (temp == wxT("AudacityProject")) {
// It's an Audacity 1.0 (or earlier) project file.
// If they bail out, return and do no more.
if( !projectFileIO.WarnOfLegacyFile() )
return;
// Convert to the NEW format.
bool success = ConvertLegacyProjectFile(wxFileName{ fileName });
if (!success) {
AudacityMessageBox(_("Audacity was unable to convert an Audacity 1.0 project to the new project format."),
_("Error Opening Project"),
wxOK | wxCENTRE, &window);
return;
}
else {
temp = wxT("<?xml ");
}
}
// FIXME: //v Surely we could be smarter about this, like checking much earlier that this is a .aup file.
if (temp.Mid(0, 6) != wxT("<?xml ")) {
// If it's not XML, try opening it as any other form of audio
#ifdef EXPERIMENTAL_DRAG_DROP_PLUG_INS
// Is it a plug-in?
if (PluginManager::Get().DropFile(fileName)) {
MenuCreator::RebuildAllMenuBars();
}
else
// No, so import.
#endif
{
#ifdef USE_MIDI
if (FileNames::IsMidi(fileName))
FileActions::DoImportMIDI( project, fileName );
else
#endif
Import( fileName );
window.ZoomAfterImport(nullptr);
}
return;
}
// The handlers may be created during ReadProjectFile and are not needed
// after this function exits.
auto cleanupHandlers = finally( [this]{
mImportXMLTagHandler.reset();
mRecordingRecoveryHandler.reset();
} );
auto results = ReadProjectFile( fileName );
if ( results.decodeError )
return;
const bool bParseSuccess = results.parseSuccess;
const wxString &errorStr = results.errorString;
const bool err = results.trackError;
if (bParseSuccess) {
auto &settings = ProjectSettings::Get( project );
window.mbInitializingScrollbar = true; // this must precede AS_SetSnapTo
// to make persistence of the vertical scrollbar position work
auto &selectionManager = ProjectSelectionManager::Get( project );
selectionManager.AS_SetSnapTo(settings.GetSnapTo());
selectionManager.AS_SetSelectionFormat(settings.GetSelectionFormat());
selectionManager.SSBL_SetFrequencySelectionFormatName(
settings.GetFrequencySelectionFormatName());
selectionManager.SSBL_SetBandwidthSelectionFormatName(
settings.GetBandwidthSelectionFormatName());
SelectionBar::Get( project ).SetRate( settings.GetRate() );
ProjectHistory::Get( project ).InitialState();
trackPanel.SetFocusedTrack( *tracks.Any().begin() );
window.HandleResize();
trackPanel.Refresh(false);
trackPanel.Update(); // force any repaint to happen now,
// else any asynch calls into the blockfile code will not have
// finished logging errors (if any) before the call to ProjectFSCK()
if (addtohistory)
FileHistory::Global().AddFileToHistory(fileName);
}
// Use a finally block here, because there are calls to Save() below which
// might throw.
bool closed = false;
auto cleanup = finally( [&] {
//release the flag.
ODManager::UnmarkLoadedODFlag();
if (! closed ) {
if ( bParseSuccess ) {
// This is a no-fail:
dirManager.FillBlockfilesCache();
EnqueueODTasks();
}
// For an unknown reason, OSX requires that the project window be
// raised if a recovery took place.
window.CallAfter( [&] { window.Raise(); } );
}
} );
if (bParseSuccess) {
bool saved = false;
if (projectFileIO.IsRecovered())
{
// This project has been recovered, so write a NEW auto-save file
// now and then DELETE the old one in the auto-save folder. Note that
// at this point mFileName != fileName, because when opening a
// recovered file mFileName is faked to point to the original file
// which has been recovered, not the one in the auto-save folder.
::ProjectFSCK(dirManager, err, true); // Correct problems in auto-recover mode.
// PushState calls AutoSave(), so no longer need to do so here.
history.PushState(_("Project was recovered"), _("Recover"));
if (!wxRemoveFile(fileName))
AudacityMessageBox(_("Could not remove old auto save file"),
_("Error"), wxICON_STOP, &window);
}
else
{
// This is a regular project, check it and ask user
int status = ::ProjectFSCK(dirManager, err, false);
if (status & FSCKstatus_CLOSE_REQ)
{
// Vaughan, 2010-08-23: Note this did not do a real close.
// It could cause problems if you get this, say on missing alias files,
// then try to open a project with, e.g., missing blockfiles.
// It then failed in SetProject, saying it cannot find the files,
// then never go through ProjectFSCK to give more info.
// Going through OnClose() may be overkill, but it's safe.
/*
// There was an error in the load/check and the user
// explictly opted to close the project.
mTracks->Clear(true);
mFileName = wxT("");
SetProjectTitle();
mTrackPanel->Refresh(true);
*/
closed = true;
SetMenuClose(true);
window.Close();
return;
}
else if (status & FSCKstatus_CHANGED)
{
// Mark the wave tracks as changed and redraw.
for ( auto wt : tracks.Any<WaveTrack>() )
// Only wave tracks have a notion of "changed".
for (const auto &clip: wt->GetClips())
clip->MarkChanged();
trackPanel.Refresh(true);
// Vaughan, 2010-08-20: This was bogus, as all the actions in ProjectFSCK
// that return FSCKstatus_CHANGED cannot be undone.
// this->PushState(_("Project checker repaired file"), _("Project Repair"));
if (status & FSCKstatus_SAVE_AUP)
Save(), saved = true;
}
}
if (mImportXMLTagHandler) {
if (!saved)
// We processed an <import> tag, so save it as a normal project,
// with no <import> tags.
Save();
}
}
else {
// Vaughan, 2011-10-30:
// See first topic at http://bugzilla.audacityteam.org/show_bug.cgi?id=451#c16.
// Calling mTracks->Clear() with deleteTracks true results in data loss.
// PRL 2014-12-19:
// I made many changes for wave track memory management, but only now
// read the above comment. I may have invalidated the fix above (which
// may have spared the files at the expense of leaked memory). But
// here is a better way to accomplish the intent, doing like what happens
// when the project closes:
for ( auto pTrack : tracks.Any< WaveTrack >() )
pTrack->CloseLock();
tracks.Clear(); //tracks.Clear(true);
project.SetFileName( wxT("") );
projectFileIO.SetProjectTitle();
wxLogError(wxT("Could not parse file \"%s\". \nError: %s"), fileName, errorStr);
wxString url = wxT("FAQ:Errors_on_opening_or_recovering_an_Audacity_project");
// Certain errors have dedicated help.
// On April-4th-2018, we did not request translation of the XML errors.
// If/when we do, we will need _() around the comparison strings.
if( errorStr.Contains( ("not well-formed (invalid token)") ) )
url = "Error:_not_well-formed_(invalid_token)_at_line_x";
else if( errorStr.Contains(("reference to invalid character number") ))
url = "Error_Opening_Project:_Reference_to_invalid_character_number_at_line_x";
else if( errorStr.Contains(("mismatched tag") ))
url += "#mismatched";
// These two errors with FAQ entries are reported elsewhere, not here....
//#[[#import-error|Error Importing: Aup is an Audacity Project file. Use the File > Open command]]
//#[[#corrupt|Error Opening File or Project: File may be invalid or corrupted]]
// If we did want to handle every single parse error, these are they....
/*
XML_L("out of memory"),
XML_L("syntax error"),
XML_L("no element found"),
XML_L("not well-formed (invalid token)"),
XML_L("unclosed token"),
XML_L("partial character"),
XML_L("mismatched tag"),
XML_L("duplicate attribute"),
XML_L("junk after document element"),
XML_L("illegal parameter entity reference"),
XML_L("undefined entity"),
XML_L("recursive entity reference"),
XML_L("asynchronous entity"),
XML_L("reference to invalid character number"),
XML_L("reference to binary entity"),
XML_L("reference to external entity in attribute"),
XML_L("XML or text declaration not at start of entity"),
XML_L("unknown encoding"),
XML_L("encoding specified in XML declaration is incorrect"),
XML_L("unclosed CDATA section"),
XML_L("error in processing external entity reference"),
XML_L("document is not standalone"),
XML_L("unexpected parser state - please send a bug report"),
XML_L("entity declared in parameter entity"),
XML_L("requested feature requires XML_DTD support in Expat"),
XML_L("cannot change setting once parsing has begun"),
XML_L("unbound prefix"),
XML_L("must not undeclare prefix"),
XML_L("incomplete markup in parameter entity"),
XML_L("XML declaration not well-formed"),
XML_L("text declaration not well-formed"),
XML_L("illegal character(s) in public id"),
XML_L("parser suspended"),
XML_L("parser not suspended"),
XML_L("parsing aborted"),
XML_L("parsing finished"),
XML_L("cannot suspend in external parameter entity"),
XML_L("reserved prefix (xml) must not be undeclared or bound to another namespace name"),
XML_L("reserved prefix (xmlns) must not be declared or undeclared"),
XML_L("prefix must not be bound to one of the reserved namespace names")
*/
ShowErrorDialog(
&window,
_("Error Opening Project"),
errorStr,
url);
}
}
std::vector< std::shared_ptr< Track > >
ProjectFileManager::AddImportedTracks(const FilePath &fileName,
TrackHolders &&newTracks)
{
auto &project = mProject;
auto &history = ProjectHistory::Get( project );
auto &projectFileIO = ProjectFileIO::Get( project );
auto &tracks = TrackList::Get( project );
std::vector< std::shared_ptr< Track > > results;
SelectUtilities::SelectNone( project );
bool initiallyEmpty = tracks.empty();
double newRate = 0;
wxString trackNameBase = fileName.AfterLast(wxFILE_SEP_PATH).BeforeLast('.');
int i = -1;
// Must add all tracks first (before using Track::IsLeader)
for (auto &group : newTracks) {
if (group.empty()) {
wxASSERT(false);
continue;
}
auto first = group.begin()->get();
auto nChannels = group.size();
for (auto &uNewTrack : group) {
auto newTrack = tracks.Add( uNewTrack );
results.push_back(newTrack->SharedPointer());
}
tracks.GroupChannels(*first, nChannels);
}
newTracks.clear();
// Now name them
// Add numbers to track names only if there is more than one (mono or stereo)
// track (not necessarily, more than one channel)
const bool useSuffix =
make_iterator_range( results.begin() + 1, results.end() )
.any_of( []( decltype(*results.begin()) &pTrack )
{ return pTrack->IsLeader(); } );
for (const auto &newTrack : results) {
if ( newTrack->IsLeader() )
// Count groups only
++i;
newTrack->SetSelected(true);
if ( useSuffix )
newTrack->SetName(trackNameBase + wxString::Format(wxT(" %d" ), i + 1));
else
newTrack->SetName(trackNameBase);
newTrack->TypeSwitch( [&](WaveTrack *wt) {
if (newRate == 0)
newRate = wt->GetRate();
// Check if NEW track contains aliased blockfiles and if yes,
// remember this to show a warning later
if(WaveClip* clip = wt->GetClipByIndex(0)) {
BlockArray &blocks = clip->GetSequence()->GetBlockArray();
if (blocks.size())
{
SeqBlock& block = blocks[0];
if (block.f->IsAlias())
SetImportedDependencies( true );
}
}
});
}
// Automatically assign rate of imported file to whole project,
// if this is the first file that is imported
if (initiallyEmpty && newRate > 0) {
auto &settings = ProjectSettings::Get( project );
settings.SetRate( newRate );
SelectionBar::Get( project ).SetRate( newRate );
}
history.PushState(wxString::Format(_("Imported '%s'"), fileName),
_("Import"));
#if defined(__WXGTK__)
// See bug #1224
// The track panel hasn't we been fully created, so the DoZoomFit() will not give
// expected results due to a window width of zero. Should be safe to yield here to
// allow the creattion to complete. If this becomes a problem, it "might" be possible
// to queue a dummy event to trigger the DoZoomFit().
wxEventLoopBase::GetActive()->YieldFor(wxEVT_CATEGORY_UI | wxEVT_CATEGORY_USER_INPUT);
#endif
if (initiallyEmpty && !projectFileIO.IsProjectSaved() ) {
wxString name = fileName.AfterLast(wxFILE_SEP_PATH).BeforeLast(wxT('.'));
project.SetFileName(
::wxPathOnly(fileName) + wxFILE_SEP_PATH + name + wxT(".aup") );
projectFileIO.SetLoadedFromAup( false );
projectFileIO.SetProjectTitle();
}
// Moved this call to higher levels to prevent flicker redrawing everything on each file.
// HandleResize();
return results;
}
// If pNewTrackList is passed in non-NULL, it gets filled with the pointers to NEW tracks.
bool ProjectFileManager::Import(
const FilePath &fileName, WaveTrackArray* pTrackArray /*= NULL*/)
{
auto &project = mProject;
auto &dirManager = DirManager::Get( project );
auto oldTags = Tags::Get( project ).shared_from_this();
TrackHolders newTracks;
wxString errorMessage;
{
// Backup Tags, before the import. Be prepared to roll back changes.
bool committed = false;
auto cleanup = finally([&]{
if ( !committed )
Tags::Set( project, oldTags );
});
auto newTags = oldTags->Duplicate();
Tags::Set( project, newTags );
bool success = Importer::Get().Import(fileName,
&TrackFactory::Get( project ),
newTracks,
newTags.get(),
errorMessage);
if (!errorMessage.empty()) {
// Error message derived from Importer::Import
// Additional help via a Help button links to the manual.
ShowErrorDialog(&GetProjectFrame( project ), _("Error Importing"),
errorMessage, wxT("Importing_Audio"));
}
if (!success)
return false;
FileHistory::Global().AddFileToHistory(fileName);
// no more errors, commit
committed = true;
}
// for LOF ("list of files") files, do not import the file as if it
// were an audio file itself
if (fileName.AfterLast('.').IsSameAs(wxT("lof"), false)) {
// PRL: don't redundantly do the steps below, because we already
// did it in case of LOF, because of some weird recursion back to this
// same function. I think this should be untangled.
// So Undo history push is not bypassed, despite appearances.
return false;
}
// PRL: Undo history is incremented inside this:
auto newSharedTracks = AddImportedTracks(fileName, std::move(newTracks));
if (pTrackArray) {
for (const auto &newTrack : newSharedTracks) {
newTrack->TypeSwitch( [&](WaveTrack *wt) {
pTrackArray->push_back( wt->SharedPointer< WaveTrack >() );
});
}
}
int mode = gPrefs->Read(wxT("/AudioFiles/NormalizeOnLoad"), 0L);
if (mode == 1) {
//TODO: All we want is a SelectAll()
SelectUtilities::SelectNone( project );
SelectUtilities::SelectAllIfNone( project );
const CommandContext context( project );
2019-06-13 03:03:13 +00:00
EffectManager::DoEffect(
EffectManager::Get().GetEffectByIdentifier(wxT("Normalize")),
context,
EffectManager::kConfigured);
}
// This is a no-fail:
dirManager.FillBlockfilesCache();
return true;
}