Commit Graph

54 Commits

Author SHA1 Message Date
Paul Licameli 33f3d4b82d Heavyweight version of SelectedRegion stored in ViewInfo emits events 2019-07-17 12:43:39 -04:00
Paul Licameli ff2cf496cd Move DoEffect out of PluginMenus 2019-06-25 00:14:52 -04:00
Paul Licameli 1c588fa014 Move enum into EffectManager...
... tying Effect into a cycle of 3 with EffectManager and EffectRack, which is
only revealing the true dependencies
2019-06-25 00:12:45 -04:00
Paul Licameli ab5a98003a Free EffectManager and EffectRack from the big s.c.c. ...
... though in a small cycle with each other, by moving RealtimeEffectManager to
new files, which remain in the big component.

Net loss of 1, the big component now has 27 files
2019-06-24 00:49:12 -04:00
Paul Licameli 04a3ed9d04 Separate class RealtimeEffectManager 2019-06-24 00:37:02 -04:00
Paul Licameli 9935b035c5 Remove Effect.h from EffectManager.h and EffectRack.h 2019-06-24 00:36:59 -04:00
Paul Licameli 2e05d2d884 Remove wx/{radiobut,ownerdrw,menuitem,menu,listbox}.h from *.h 2019-03-30 12:15:53 -04:00
Paul Licameli d28ae40399 Remove wx/dialog.h from headers 2019-03-30 12:01:39 -04:00
Paul Licameli 803d8b9559 Remove wx/filename.h, wx/choice.h, wxFileNameWrapper.h from headers 2019-03-28 03:12:42 -04:00
Paul Licameli c3aad2e026 Remove wx/event.h from headers 2019-03-27 04:36:51 -04:00
Paul Licameli 1d0247607a Remove wx/string.h from headers 2019-03-26 11:33:55 -04:00
Paul Licameli 71036bed01 Remove PluginManager.h from other headers 2019-03-17 15:05:19 -04:00
Paul Licameli 5fd6965925 Use type aliases CommandID, CommandIDs...
... for identifiers of menu commands and macros, and for vectors thereof
2019-03-15 15:18:11 -04:00
James Crook 466e9c179e Create ComponentInterface
It combines the old IdentInterface with the ParamsInterface, providing an identifier and parameters (if needed).
The main purpose of the change is to make the class hierarchy (as viewed via doxygen) much easier to follow.
2018-11-02 17:04:43 +00:00
Paul Licameli 7a0475e39f Remove most uses of AUDACITY_OLD_STD 2018-05-10 00:56:36 -04:00
Paul Licameli 11d217076a Remove PluginManager::GetTranslatedVendor()...
... Instead, use the IdentInterfaceSymbol for vendor reported by the effect
2018-04-11 11:13:41 -04:00
Paul Licameli e3c54a769e Use IdentInterfaceSymbol in PluginDescriptor 2018-04-11 11:13:40 -04:00
Paul Licameli 4bfd8abc2b Fix more missed translations 2018-03-08 22:53:00 -05:00
James Crook 1551a5a073 Include tips in command list. 2018-02-24 14:20:25 -05:00
James Crook 1d9477a455 SetClip, SetLabel, SetProject added
- SetTrack also updated with more options.
2018-02-24 14:20:24 -05:00
James Crook ca5dac59ff Support: JSON, Lispy or Other formats 2018-02-24 14:20:23 -05:00
James Crook 1c988b4e3a Automation: AudacityCommand
This is a squash of 50 commits.

This merges the capabilities of BatchCommands and Effects using a new
AudacityCommand class.  AudacityCommand provides one function to specify the
parameters, and then we leverage that one function in automation, whether by chains,
mod-script-pipe or (future) Nyquist.

- Now have AudacityCommand which is using the same mechanism as Effect
- Has configurable parameters
- Has data-entry GUI (built using shuttle GUI)
- Registers with PluginManager.
- Menu commands now provided in chains, and to python batch.
   - Tested with Zoom Toggle.

- ShuttleParams now can set, get, set defaults, validate and specify
the parameters.
- Bugfix: Don't overwrite values with defaults first time out.
- Add DefineParams function for all built-in effects.
- Extend CommandContext to carry output channels for results.

We abuse EffectsManager.  It handles both Effects and
AudacityCommands now.  In time an Effect should become a special case of
AudacityCommand and we'll split and rename the EffectManager class.

- Don't use 'default' as a parameter name.
- Massive renaming for CommandDefinitionInterface
- EffectIdentInterface becomes EffectDefinitionInterface
- EffectAutomationParameters becomes CommandAutomationParameters
- PluginType is now a bit field.

This way we can search for related types at the same time.

- Most old batch commands made into AudacityCommands.
The ones that weren't are for a reason.  They are used by mod-script-pipe
to carry commands and responses across from a non-GUI thread to the GUI
thread.

- Major tidy up of ScreenshotCommand
- Reworking of SelectCommand
- GetPreferenceCommand and SetPreferenceCommand
- GetTrackInfo and SetTrackInfo
- GetInfoCommand
- Help, Open, Save, Import and Export commands.
- Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo
  which are now better handled by other commands.

- JSONify "GetInfo: Commands" output, i.e. commas in the right places.

- General work on better Doxygen.
    - Lyrics -> LyricsPanel
    - Meter -> MeterPanel
- Updated Linux makefile.
- Scripting commands added into Extra menu.
- Distinct names for previously duplicated find-clipping parameters.
- Fixed longstanding error with erroneous status field number which
  previously caused an ASSERT in debug.
- Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
2018-02-24 14:20:22 -05:00
Paul Licameli 575070e9ae Remove PluginDescriptor::GetTranslatedEffectFamily...
... and instead look it up by ID, and find the effect's family name

Simplifying what was done at 4628d6afa7
2018-02-21 21:43:02 -05:00
Paul Licameli 8be1e8fdad Remove wxArray(Int|Long|Double) except where wxWidgets fns need it 2018-02-21 19:33:31 -05:00
Paul Licameli cb403954fa Use std::[tr1::]unordered_(set|map), not the wxWidgets container macros 2018-01-08 18:22:51 -05:00
Paul Licameli ddf236993f Bug1502: VST and AU plug-ins should show correct rates and spectra 2017-07-24 14:20:54 -04:00
Paul Licameli 464828d88f Exception safety in: batch processing 2017-03-21 14:11:21 -04:00
Paul Licameli a4c7d37d3e Remove naked new[] in: effects framework 2017-03-17 17:52:48 -04:00
Paul Licameli ad04187a41 Change sampleCount arguments, variables, return values to size_t...
... whenever they really describe the size of a buffer that fits in memory, or
of a block file (which is never now more than a megabyte and so could be fit in
memory all at once), or a part thereof.
2016-09-15 21:03:17 -04:00
Paul Licameli 67cec5ad83 Make many counts of tracks and channels unsigned...
... And in some places where a library uses signed types, assert that
the reported number is not negative.

What led me to this, is that there are many places where a size_t value for
an allocation is the product of a number of channels and some other number.
2016-09-07 10:11:41 -04:00
Paul Licameli 942c62b6f6 Remove some naked new amd delete in: various 2016-08-08 07:51:24 -04:00
Steve Daulton 1d6d08c47d Don't push effects that can't be undone onto the Undo Stack 2016-01-21 02:07:28 +00:00
Paul Licameli ca9928d533 Add missing critical inclusions of Experimental.h to other headers 2015-08-31 17:21:50 -04:00
Leland Lucius 0ef7ccb1d1 Fix permissions...not sure why this was happening though 2015-05-29 19:49:28 -05:00
Leland Lucius b8ce7f6125 Fix for bug #981 2015-05-28 09:57:59 -05:00
Leland Lucius a7203c5d3f Fix crash when certain effects are open and a new project window is created
This affected VST, LADSPA, LV2, and Audio Unit effects.
2015-05-16 22:14:07 -05:00
Leland Lucius 7407243e25 Save/restore effect state during batch processing 2015-04-27 09:22:47 -05:00
Leland Lucius e41db0e4b4 Preload the "Select Preset" with current setting
Also, loads the command parameters box with the default preset if
the selected effect doesn't expose any automation parameters.
2015-04-27 05:02:56 -05:00
Leland Lucius 4f4acffad1 Allow chains to use current/factory presets/settings
Also gives builtin effects a mean to determine if batch processing
is active, IsBatchProcessing() returns true if so.
2015-04-26 16:41:05 -05:00
Leland Lucius 8fbfa460c4 Migrating the remaining effects
This brings the builtin, LV2, and VAMP effects inline with the
Audio Units, LADSPA, and VST effects.  All effects now share
a common UI.

This gives all effects (though not implemented for all):

User and factory preset capability
Preset import/export capability
Shared or private configuration options

Builtin effects can now be migrated to RTP, depending on algorithm.
LV2 effects now support graphical interfaces if the plugin supplies one.
Nyquist prompt enhanced to provide some features of the Nyquist Workbench.

It may not look like it, but this was a LOT of work, so trust me, there
WILL be problems and everything effect related should be suspect.  Keep
a sharp eye (or two) open.
2015-04-16 23:36:28 -05:00
lllucius 10f62cdae5 Fix for bug #833
This allows duplicate items in the effects menus and provides a
means to uniquely identify each item.
2015-01-19 16:28:48 +00:00
lllucius@gmail.com aa49817563 Fixes 2 VST issues, an RTP issue, and relaxes an AU restriction
1)  Shell VSTs were completely unrecognized...that is no longer the case
2)  All VSTs will now ALWAYS be initialized and cleaned up from the main
    GUI thread.  I found that some Waves VSTs would freeze Audacity when
    initialized in the audio thread and closed in the GUI thread.
3)  While realtime previewing, it was possible that the wrong slave 
    could be used to process new blocks of audio.
4)  I found that the Waves AUs don't crash on a real Mac (instead of a
    virtual machine), so I removed the "black list" I'd put in just for
    them.  (Something to do with needing full 3D support I think.)

Anyway, #2 and #3 were quite intrusive, so as much RTP testing as possible
would be a good thing.
2015-01-02 05:24:43 +00:00
lllucius 4d76e14794 Changes to the Effect dialog based on QA suggestions
Solves the problem of what the "Settings" button should say
by converting it to a bitmap button.

Adds the missing "bypass effect" button.

The Ok/Cancel buttons are now Apply/Close buttons and the
dialog stays open after the apply is done.

Record is no longer disabled when an RTP effect is open as
the RTP effect now monitors when recording starts and disables
its buttons as needed.

Added "Play", "Skip forward", and "Skip backward" buttons.
While the other stuff is required, this last one is in to
get a feel for its usefulness.  We'll need to get feedback
on it pretty quickly so we can rip it out if need be.
2014-12-02 08:55:02 +00:00
lllucius c2218d5ddf Only allow one realtime effect at a time
Warning...this required a small hack that allowed updating the
menus even if the toplevel frame is not the project window.  This
is because with the active frame actually becomes the effect dialog
and UpdateMenus() bailed if it wasn't the project frame.

This should be removed when we get multiple effect support.
2014-11-29 23:17:03 +00:00
lllucius 071cd0f066 Disables the rack and fixes a couple of other things
Needed to redo a bit of code so that effects would work
without the rack in the middle.  I wanted to disconnect
it completely as I'm not sure it something that will be
kept around.

During realtime preview, effects will be applied in the
order their dialogs were opened...hmmm...what happens
if they don't have a dialog???  I look into that.

Fixed the focus target for windows when cycling among
active windows as suggested by David B.

Fixed plugin registration if the plugins were located
in the "Plug-ins" folder.  I believe this problem may
have played a role in the duplicate menu items.
2014-11-27 12:22:41 +00:00
lllucius 41083f74cc Another round of effects bashing.
I've added some of the new plugin stuff to LV2, Nyquist, and
Vamp so that they play better in the new system.  They no
longer get bunched in with the Audacity effects when sorting
or grouping the menus.  They have not been fully converted
but they should be good for 2.1.0.

Nyquist plugins now include ";author" and ";copyright"
statements.

Added the 4 new Nyquist plugins to the Windows build.

Audiounits are still coming...had to push them to the back
burner to get this other stuff out of the way.

Scanning for new plugins has been improved so that newly
discovered ones will be shown to the user when Audacity starts.

Effects menu sorting has been fixed and improved.

Disabling effect types in Preferences works again and you
no longer have to restart Audacity for them the change to work.

Effect usage in chains works again.

Plugin registration dialog code simplified a bit.

Group names in the pluginregistry are now base64 encoded.  I
never really thought about it, but wxFileConfig group names
are case insensitive and since I was using the group name as
the plugin ID, I ran into a conflict on Linux where there
were two plugins with the same name, just different case.  (And
they were different plugins.)  Hoping all of this will change
when/if the config file gets converted to XML.  (wx3 if finally
including XML support)

A fair amount of cleanup of this new code has been done and
will continue as more stuff is converted.
2014-11-19 06:58:44 +00:00
lllucius ad92e8c4bf One more round of effects changes.
The big thing is the common efffects UI.  Right now Ladspa and VST
have been converted to use it and Audiounits will be next.  It makes
everything nice and consistent while reducing the clutter in the
dialog.

Other goodies are:

Ladspa effects now show output controls when supplied by the effect
Ladspa effects now work fine as Analyze type effects
Ladspa now has user presets
VST effects dialog is now less cluttered...leaving more room for the effect
Ladspa and VST effects now share a common UI
Ladspa and VST effects are now usable in chains
Ladspa and VST effects now handle user presets the same way
Currently active effects settings automatically saved and reloaded
Can now do numeric range checking on input fields.

And, as always, plenty of critter squashing.
2014-11-14 03:03:17 +00:00
lllucius@gmail.com 126152a756 Converts the ladspa effects to the new format and adds realtime support
This also (hopefully) corrects some additional problems in general 
realtime support.  Particular focus should be given to the handling
of various combinations of stereo, left channel mono, right channel
mono, and true mono as this has been a particularly troublesome
area.
2014-11-05 07:06:38 +00:00
lllucius cae6669275 Round 3 of realtime changes.
This gets meter type VST effects working again by extending the

The master now maintains his own internal buffers and sums (mixes) all
playing tracks into those buffers.  The buffers are then fed into the
VST effect that is presented to the user.  This allows the effect to
provide feedback to the user if it support it.  Such effects may display
meters or clipping indicators.

Several issues with treading have also been corrected (hopefully ;-)).
These showed up mostly on Linux, but could have happened on the others
as well.

The realtime support is no longer limited to 2 channels per logical
track.  Once support for more channels is added, this should be ready
for it.

The rack dialog can now be toggled via the edit toolbar button.  It
doesn't stay pressed because the closing of the dialog would have to
be communicated back to the toolbar.

As the rack is updated with new or removed effects or active state
changed, all effects in the active list were shutdown and all effects
in the updated list were initialized.  This now shuts down only the
effects no longer in the list and initializes only new ones.

The rack now uses wxBitmapButton instead of Audacity's AButton.  The
AButton has a timing issue that prevents it from being deleted while
processing the click event.  I looked into it, but gave up and switched
to the wxBitmapButton.  Unfortunately, there's a problem with the
wxBitmapButton as well...at least on my setup here.  Either the bitmaps
are being scaled or antialiased.  Will have to get feedback on this.

I finally figured out why some VSTs didn't seem to do anything in
realtime, at least in my case anyway.  I've installed a lot of demo
VSTs and while they work in "batch/offline" mode, some of them will
not work in realtime since vendors tend to remove automation as one
of the demo limitations.

More changes coming shortly...
2014-11-03 06:48:54 +00:00
lllucius d50e9fee52 Realtime preview round 2
This changes the realtime preview from using 1 effect for all tracks
to an effect per track (logical track).  This should clear up the 
bad audio when more than one track (or a stereo track) is present.

An unfortunate side effect is that meter effects no longer work since
the one presented to the user is not the one doing the actual work.
Suggestions on how to remedy this are welcome.
2014-10-30 14:04:48 +00:00