25 lines
493 B
GDScript3
25 lines
493 B
GDScript3
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extends Control
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export (String,FILE,"*tscn") var path
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export var level_num = "0"
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export var enabled = false
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export var all_diamons = false
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onready var level_label = $TextureButton/Label
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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level_label.text = level_num
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pass # Replace with function body.
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func _on_TextureButton_pressed():
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if enabled:
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get_tree().change_scene(path)
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