cliff-hanger/Level_Button.gd

25 lines
493 B
GDScript3
Executable File

extends Control
export (String,FILE,"*tscn") var path
export var level_num = "0"
export var enabled = false
export var all_diamons = false
onready var level_label = $TextureButton/Label
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
level_label.text = level_num
pass # Replace with function body.
func _on_TextureButton_pressed():
if enabled:
get_tree().change_scene(path)