• i start new unfinished projects every fortnight

  • Joined on 2020-11-14
konomo pushed to main at konomo/ComBot-X3000 2023-12-22 22:29:36 +00:00
c25436f09a remove unnecessary Sprite2D from player node
12a90cc608 add randomly coloured animated enemy sprite
7980d5bf02 allow enemy to turn themselves into player direction
dfead76f5e add and implement idle sprite animation for player
e7f0073228 grant to player newly gained max_health difference
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konomo created branch feature-playtime in konomo/ComBot-X3000 2023-12-22 15:56:30 +00:00
konomo pushed to feature-playtime at konomo/ComBot-X3000 2023-12-22 15:56:30 +00:00
9c0ca999e4 add progressive difficulty based on playtime
konomo pushed to main at konomo/ComBot-X3000 2023-12-22 15:11:46 +00:00
130a0ab31b nerf staff and trackerstaff
a1e9ff1360 add antigravity wand
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konomo pushed to main at konomo/ComBot-X3000 2023-12-22 14:56:39 +00:00
98822c2161 add basic random enemy spawning
7d9bd6202e add 5 second timer to spawn new enemy at set location
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konomo pushed to main at konomo/ComBot-X3000 2023-12-22 10:13:45 +00:00
ba34197235 add stompy boots weapon
68a6412304 Merge branch 'feature-melee'
9b1f11a585 add bare hands melee weapon
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konomo pushed to main at konomo/ComBot-X3000 2023-12-22 10:00:16 +00:00
2322ccc716 add health bar to enemy scene
konomo pushed to main at konomo/ComBot-X3000 2023-12-21 23:26:33 +00:00
e100f97612 don't push an error when no enemies are present (get_closest_enemy()) as this is a common scenario
konomo created branch feature-new-arena in konomo/ComBot-X3000 2023-12-21 23:26:08 +00:00
konomo pushed to feature-new-arena at konomo/ComBot-X3000 2023-12-21 23:26:08 +00:00
bf5ec5f93b add some brick textures and play with arena shape
265d14520a add glossy bricks
6aeb5e648e redesign arena tileset
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konomo pushed to main at konomo/ComBot-X3000 2023-12-21 22:33:58 +00:00
0276affa8e horrible oversight fixed (or is it?)
0dfab6c94c work on documentation
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konomo pushed to main at konomo/ComBot-X3000 2023-12-21 22:10:51 +00:00
d727ad2d9e remove unnecessary prints in weapon_selector.gd
ca80e61731 allow player to select weapons 0 through 9 with keyboard presses
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konomo pushed to main at konomo/ComBot-X3000 2023-12-21 21:59:09 +00:00
959e3064d1 let mold spore not collide with player
7aa1b53825 add cooldown to mold gun
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konomo pushed to main at konomo/ComBot-X3000 2023-12-21 21:53:44 +00:00
cd745a9b49 add mold gun's fancy name to globals.gd
ba9dcba900 Merge branch 'feature-mold'
7be7d48b27 remove debug prints and unnecessary comments
c99644003b fix bug regarding deletion of null objects by ignoring null objects
abfd9211b5 add mold gun to poison enemies (and yourself)
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konomo pushed to main at konomo/ComBot-X3000 2023-12-21 21:34:01 +00:00
7f15de618c change default name of weapon
konomo pushed to main at konomo/ComBot-X3000 2023-12-21 21:31:59 +00:00
912714aec8 close weapon_selector by causing equip_weapon input event
bd6e10c6aa fix oversight where input is still taken from player (and potentially player's weapon) although game ought to be paused
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konomo pushed to main at konomo/ComBot-X3000 2023-12-21 21:23:02 +00:00
fbc637f4f9 set window stretch aspect to keep so as to keep the 2:1 resolution
a554c7f1ba weapon selector ui can have a little transparency
3a65d73f0b pause when opening weapon selector
aa7c92fa3f make sure weapon_selector ui is drawn before other ui
f0306cd4de implement weapon switching for player
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konomo pushed to main at konomo/ComBot-X3000 2023-12-21 20:05:21 +00:00
5aef02e205 add label showing current equipped weapon
0001bbe15c Make weapons have 'fancy', human-readable name
f8112a3f68 make collisionshape2d of enemy scene equal to sprite size
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konomo pushed to main at konomo/ComBot-X3000 2023-12-21 13:46:32 +00:00
bab26580f8 add bullet sprites
konomo pushed to main at konomo/ComBot-X3000 2023-12-21 13:36:53 +00:00
5e5f8d6566 add tracking bullets
b10bf8c11a Merge branch 'main' into feature-trackerstaff
7ff6100fe1 make arena keep track of enemies
3c744911bc add trackerstaff - not yet functional!
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