konomo
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i start new unfinished projects every fortnight
- Joined on
2020-11-14
c25436f09a
remove unnecessary Sprite2D from player node
12a90cc608
add randomly coloured animated enemy sprite
7980d5bf02
allow enemy to turn themselves into player direction
dfead76f5e
add and implement idle sprite animation for player
e7f0073228
grant to player newly gained max_health difference
98822c2161
add basic random enemy spawning
7d9bd6202e
add 5 second timer to spawn new enemy at set location
ba34197235
add stompy boots weapon
68a6412304
Merge branch 'feature-melee'
9b1f11a585
add bare hands melee weapon
e100f97612
don't push an error when no enemies are present (get_closest_enemy()) as this is a common scenario
bf5ec5f93b
add some brick textures and play with arena shape
265d14520a
add glossy bricks
6aeb5e648e
redesign arena tileset
0276affa8e
horrible oversight fixed (or is it?)
0dfab6c94c
work on documentation
d727ad2d9e
remove unnecessary prints in weapon_selector.gd
ca80e61731
allow player to select weapons 0 through 9 with keyboard presses
959e3064d1
let mold spore not collide with player
7aa1b53825
add cooldown to mold gun
cd745a9b49
add mold gun's fancy name to globals.gd
ba9dcba900
Merge branch 'feature-mold'
7be7d48b27
remove debug prints and unnecessary comments
c99644003b
fix bug regarding deletion of null objects by ignoring null objects
abfd9211b5
add mold gun to poison enemies (and yourself)
912714aec8
close weapon_selector by causing equip_weapon input event
bd6e10c6aa
fix oversight where input is still taken from player (and potentially player's weapon) although game ought to be paused
fbc637f4f9
set window stretch aspect to keep so as to keep the 2:1 resolution
a554c7f1ba
weapon selector ui can have a little transparency
3a65d73f0b
pause when opening weapon selector
aa7c92fa3f
make sure weapon_selector ui is drawn before other ui
f0306cd4de
implement weapon switching for player
5aef02e205
add label showing current equipped weapon
0001bbe15c
Make weapons have 'fancy', human-readable name
f8112a3f68
make collisionshape2d of enemy scene equal to sprite size
5e5f8d6566
add tracking bullets
b10bf8c11a
Merge branch 'main' into feature-trackerstaff
7ff6100fe1
make arena keep track of enemies
3c744911bc
add trackerstaff - not yet functional!