AssetStudio/AssetStudio/Classes/PlayerSettings.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
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namespace AssetStudio
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{
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public sealed class PlayerSettings : Object
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{
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public string companyName;
public string productName;
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public PlayerSettings(ObjectReader reader) : base(reader)
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{
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if (version[0] > 5 || (version[0] == 5 && version[1] >= 4)) //5.4.0 nad up
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{
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var productGUID = reader.ReadBytes(16);
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}
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var AndroidProfiler = reader.ReadBoolean();
//bool AndroidFilterTouchesWhenObscured 2017.2 and up
//bool AndroidEnableSustainedPerformanceMode 2018 and up
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reader.AlignStream();
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int defaultScreenOrientation = reader.ReadInt32();
int targetDevice = reader.ReadInt32();
if (version[0] < 5 || (version[0] == 5 && version[1] < 3)) //5.3 down
{
if (version[0] < 5) //5.0 down
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{
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int targetPlatform = reader.ReadInt32(); //4.0 and up targetGlesGraphics
if (version[0] > 4 || (version[0] == 4 && version[1] >= 6)) //4.6 and up
{
var targetIOSGraphics = reader.ReadInt32();
}
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}
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int targetResolution = reader.ReadInt32();
}
else
{
var useOnDemandResources = reader.ReadBoolean();
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reader.AlignStream();
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}
if (version[0] > 3 || (version[0] == 3 && version[1] >= 5)) //3.5 and up
{
var accelerometerFrequency = reader.ReadInt32();
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}
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companyName = reader.ReadAlignedString();
productName = reader.ReadAlignedString();
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}
}
}