Commit Graph

  • bd18bfb8ea Move code Fixed some bugs Perfare 2017-04-01 00:41:18 +0800
  • 86843f81da Fix FileName Perfare 2017-03-31 16:41:36 +0800
  • 60cc81b2dd Added 32bit ManagedFbx.dll (#32) ordigdug 2017-03-07 10:30:50 -0500
  • cfbcdecfe6 Added ExportMesh support -- (#31) ordigdug 2017-03-06 11:20:21 -0500
  • 45b9b781b1 Clean up code Adjust UI Fixed some bugs Perfare 2017-02-27 23:56:24 +0800
  • 29068481f5 Move file Update OpenTK to 2.0 Fixed bug in high resolution Perfare 2017-02-26 01:40:14 +0800
  • 384dd2e4e3 Mesh Preview Support (#26) ordigdug 2017-02-25 05:04:05 -0500
  • b4bce77381 Support Wii U Asset All types selection Perfare 2017-02-24 15:39:06 +0800
  • 631f2e7027 Update README.md Perfare 2017-02-20 15:40:44 +0800
  • 2585be69f9 clean up code Perfare 2017-02-20 15:38:04 +0800
  • 332e4cc6e2 Fixed some bugs Perfare 2017-02-16 15:30:11 +0800
  • 16ed347a30 Tidy up a part of the code Perfare 2017-02-12 04:57:24 +0800
  • b580b293f3 Fixed some bugs Perfare 2017-02-12 03:03:37 +0800
  • 66b9b46523 Code moved out of UnityStudioForm and into new class UnityStudio.cs (#17) ordigdug 2017-02-11 02:39:14 -0500
  • 2357e55337 Fixed some bugs Perfare 2017-02-10 03:49:13 +0800
  • 256eeb8f7c Add crunch and texgenpack Perfare 2017-02-02 02:23:46 +0800
  • 5688f03869 Rewrite wrapper dll Perfare 2017-02-01 22:07:50 +0800
  • c2f7f0a92d No longer use DevIL Perfare 2017-02-01 20:23:09 +0800
  • 0ad6e6a456 Support R16 TextureFormat Perfare 2017-02-01 15:03:15 +0800
  • fff759fe72 Move texture related code to Texture2D.cs Delete some astc related code Perfare 2017-02-01 01:20:43 +0800
  • 7e7397ab7e Remove exportSize Perfare 2017-01-31 17:13:33 +0800
  • 86e30c5dc0 Support file size greater than 2GB Support preview .otf type font Perfare 2017-01-28 19:17:31 +0800
  • 2e8ef2a403 update cmmon string Perfare 2017-01-26 23:08:59 +0800
  • 7456f9b106 improve ClassStruct read and parse Perfare 2017-01-25 19:38:44 +0800
  • 3b7b88be57 0.6.5b1 Perfare 2017-01-20 20:14:25 +0800
  • 05fd0588e8 0.6.5 Perfare 2017-01-20 01:49:46 +0800
  • f60f7ac413 fixed bug in Mesh Perfare 2017-01-17 20:59:36 +0800
  • 344f69fddc Merge branch 'master' of https://github.com/Perfare/UnityStudio.git Perfare 2017-01-17 04:12:17 +0800
  • dc5691aefc - improve export MonoBehaviour - remove some code Perfare 2017-01-17 04:12:06 +0800
  • 797216fed4 Update README.md Perfare 2017-01-17 00:30:07 +0800
  • 4899d6d7d0 rebuild wrapper dll Perfare 2017-01-17 00:14:20 +0800
  • 8637c31311 Update README.md Perfare 2017-01-16 17:07:50 +0800
  • ac33fd5ab8 update TextureFormat Perfare 2017-01-16 16:56:04 +0800
  • 8ccfbcf66a fixed bug Perfare 2017-01-16 03:44:01 +0800
  • 2e84b08494 fixed GameObject in Unity 5.5 Perfare 2017-01-16 02:20:30 +0800
  • 08bf84146b - support export m4a AudioClip - fixed some bug Perfare 2017-01-16 01:26:39 +0800
  • fbfdb789f5 support export MonoBehaviour Perfare 2017-01-15 23:20:40 +0800
  • dcde8902f1 support Unity 5.5 Perfare 2017-01-15 19:57:41 +0800
  • d079368acf update version number Perfare 2016-11-08 20:38:49 +0800
  • 92426fa585 fixed some bug Perfare 2016-11-08 20:31:07 +0800
  • 248063276d support export all 3D objects and auto split Perfare 2016-10-26 19:55:28 +0800
  • d61f1ac676 Update README.md Perfare 2016-10-26 00:36:04 +0800
  • 1f1a8c5956 support more texture format Perfare 2016-10-26 00:29:03 +0800
  • 4b8b8fb8ea fixed some bug Perfare 2016-10-25 18:40:09 +0800
  • 0df3b54499 change the way convert .fsb file Perfare 2016-10-16 00:06:49 +0800
  • cc3b08fea5 fixed bug Perfare 2016-10-15 20:02:15 +0800
  • 4eebbaa5ef support blocksinfo at end of file Perfare 2016-10-15 19:53:51 +0800
  • a831456242 when exporting the FBX file, no flip the picture Perfare 2016-09-20 22:28:33 +0800
  • 88d78e5166 Fixed bundle reading for Unity 5.3+ bundles with LZMA Perfare 2016-09-14 18:49:13 +0800
  • f7948e58b4 fixed some bug Perfare 2016-09-02 12:50:55 +0800
  • aeccee3fbc Merge remote-tracking branch 'refs/remotes/upstream/master' Perfare 2016-08-31 17:40:03 +0800
  • f8476e4f4e support streamed Texture2D Perfare 2016-08-31 17:17:21 +0800
  • ff23e633ee Create License.md Radu 2016-08-31 00:45:29 +0300
  • 0e726919cc Fixed bug if the asset has no name Perfare 2016-08-24 22:40:37 +0800
  • 6f5bf443ae add 64 bit DLL Perfare 2016-08-15 18:08:02 +0800
  • 4a364c4ffc update FMOD Studio API to version 0.1.7.16 and fixed bug Perfare 2016-08-15 16:18:43 +0800
  • 56825b5e48 support the 'UnityFS' asset bundle type with LZMA compression (not tested) Perfare 2016-08-15 13:16:11 +0800
  • ff144b41eb - remove "Unique exported filenames" option (assets of the same name will always add a unique numeric identifier) - add "Display all assets" option to support display all types assets and export the RAW file.(use .dat extension) Perfare 2016-08-13 08:20:38 +0800
  • 03b2ab97d6 fixed export "Selected assets" problem Perfare 2016-08-11 15:15:43 +0800
  • 63bc2ca970 refix "PlayerSettings" on Unity 5.3.x Perfare 2016-08-11 14:45:40 +0800
  • 3f54abaa45 fixed bug if AudioClip data originally in the bundle, but bundle has been extracted Perfare 2016-08-07 08:17:14 +0800
  • d7a5a44d41 try to fix "PlayerSettings" on Unity 5.3.x Perfare 2016-08-06 18:20:25 +0800
  • 20e8d89f1a Support the 'UnityFS' asset bundle type and a lot of change Perfare 2016-08-02 23:11:14 +0800
  • cb7601405c Update README.md Radu 2015-12-12 23:30:16 +0200
  • d618c67164 Update README.md Radu 2015-11-24 12:31:46 +0200
  • 00966b2bce - new streamlined and modular code for exporting assets - improved export status messages - support for DXTn Crunched textures (extract only) Radu 2015-11-23 22:33:42 +0200
  • 17bfc966c8 Merge branch 'master' of https://github.com/RaduMC/UnityStudio.git Radu 2015-11-22 00:42:53 +0200
  • 32855d932e - workaround for Unity 5 vertex buffer anomaly - re-wrote code for loading and extracting bundle files - fixed link problem with instances of skinned geometry - separated normal and bump map texture slots in FBX - added transparency factor in FBX materials Radu 2015-11-22 00:38:02 +0200
  • ac864c31f3 Update README.md Radu 2015-11-20 22:18:23 +0200
  • 1f2635c877 - added code to handle vertex buffer streams for Unity 5 - new method of creatign unique numeric IDs for FBX objects - added code to decompress Skin data; further research needed for data interpretation Radu 2015-11-13 14:45:39 +0200
  • 235b74a9cd - export mesh deformers with dummies or bones - FBX code re-arranged to get object count - changed the way FBX ASCII lines are split at every ~2000 chars - added option to export tangents - fixed a problem with treeview continuous search Radu 2015-11-11 19:59:28 +0200
  • 93ebc67841 - replaced FMOD Ex with FMOD Studio API - audio preview code optimization - added breakpoints for any FMOD errrs; status messages are now generated instead of crashing the app - fixed a loop in the FMOD code that caused system overflow - added platform string to app titlebar RaduMCosma 2015-11-05 00:13:20 +0200
  • 2c94852939 - added exception to skip preview of unsupported audio clips - fixed a feature that automatically resizes asset Type and Size columns by content - fixed sorting issue when loading a new file/folder - asset list is now sorted by 2 columns, first by the column you click, then by the column you previously clicked RaduMCosma 2015-11-04 14:16:03 +0200
  • 5ba447aba2 Merge branch 'master' of https://github.com/RaduMC/UnityStudio.git RaduMCosma 2015-11-03 14:59:32 +0200
  • cdfcba78a9 - fixed bug when attempting to preview unsupported fonts - added failsafe for ReadStringToNull - added status messages for loading and previewing assets RaduMCosma 2015-11-03 14:59:26 +0200
  • 98e6cb452f Create README.md Radu 2015-11-03 01:16:29 +0200
  • a9c8a4ab79 - fixed an issue with vertex colors in Unity 5 - added support for UV channels 3 & 4 in Unity 5 - fixed a problem with the scene hierarchy search box RaduMCosma 2015-11-03 00:56:03 +0200
  • a928ffbf92 SkinnedMeshRenderer fix for Unity 5 sharedFiles properly linked RaduMCosma 2015-11-02 13:32:13 +0200
  • 66fa804819 Unity 5 support RaduMCosma 2015-11-02 10:11:26 +0200
  • ee040bdd71 Initial commit RaduMCosma 2015-10-30 04:41:37 +0200