rockbox/apps/SOURCES

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#ifdef ROCKBOX_HAS_LOGF
logfdisp.c
#endif
action.c
#ifdef HAVE_RTC_ALARM
alarm_menu.c
#endif
abrepeat.c
bookmark.c
debug_menu.c
filetypes.c
language.c
main.c
menu.c
menus/menu_common.c
menus/display_menu.c
menus/theme_menu.c
menus/plugin_menu.c
#if CONFIG_TUNER
menus/radio_menu.c
#endif
#if CONFIG_CODEC == SWCODEC
#ifdef HAVE_WM8978
menus/audiohw_eq_menu.c
#endif
menus/eq_menu.c
buffering.c
voice_thread.c
rbcodec_helpers.c
#else /* !SWCODEC */
mpeg.c
#endif
menus/main_menu.c
menus/playback_menu.c
menus/playlist_menu.c
#ifdef HAVE_RECORDING
menus/recording_menu.c
#endif
menus/settings_menu.c
menus/sound_menu.c
#if CONFIG_RTC
menus/time_menu.c
#endif
misc.c
onplay.c
playlist.c
playlist_catalog.c
playlist_viewer.c
plugin.c
root_menu.c
screens.c
settings.c
settings_list.c
shortcuts.c
status.c
cuesheet.c
talk.c
tree.c
#ifdef HAVE_TAGCACHE
tagtree.c
#endif
filetree.c
scrobbler.c
#ifdef IPOD_ACCESSORY_PROTOCOL
iap/iap-core.c
iap/iap-lingo0.c
iap/iap-lingo2.c
iap/iap-lingo3.c
iap/iap-lingo4.c
#endif
screen_access.c
#ifdef HAVE_BUTTONBAR
gui/buttonbar.c
#endif
#ifdef HAVE_LCD_BITMAP
gui/icon.c
#endif
gui/list.c
#ifdef HAVE_LCD_BITMAP
gui/bitmap/list.c
Lists can now be completly draw using the skin engine! due to lack of user feedback the actual tags may change, hopefully not though. The way it works is the skin specifies a rectangle and a viewport label. For each item in the list that is being displayed all viewports with the specified label are drawn. However, instead of the viewport x/y position being offset from the top left corner like normal they are offset from the rectangle position in the list (so think of them as child-viewports of the rectangle which moves). Normally the rectangle will move down the screen to show a normal list, this can be changed to move across the screen in a grid pattern. The UI viewport is used to bound the items (i.e %Vi() ) Scrolling is completly disabled in all items except the currently selected item. This works well in combination with the %cs tag to show differently styled lists based on the current screen :) New tags: %LT - Get the current items text %LI - Get the current items icon number %Lc - Use as a conditional to determine if the current item is the selected item %LB - BAR TAG to show the scroll bar, params/options like other bar types. It still needs a bit of work though. Use as a conditional to find out if the bar is actually needed %Lb(viewport, width, height [,tile]) - specify the viewport label to draw for each item and the size of each item. if the last param is 'tile' it will form a grid instead of a list example.sbs: %?cs<%Lb(a,100,20)|> %V(0,0,10,-,1)%Vf(aabbcc) %?LB<%LB(0,0,10,185, invert)> %Vi(-,10,0,-,-35,1) %Vl(a,5,5,160,12,1) %s%?Lc<%Vg(00ffaa, ff0000, 000000)%Vs(gradient)%>%>%>%ac>zzzzzzz %LT zzzzz%s%?Lc<%ar%<%<%<> %V(0,185,-,-,1) %s%LT git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30461 a1c6a512-1295-4272-9138-f99709370657
2011-09-06 13:49:41 +00:00
gui/bitmap/list-skinned.c
#else
gui/charcell/list.c
#endif
gui/option_select.c
#ifdef HAVE_PITCHCONTROL
gui/pitchscreen.c
#endif
#ifdef HAVE_QUICKSCREEN
gui/quickscreen.c
#endif
gui/folder_select.c
gui/wps.c
gui/scrollbar.c
gui/splash.c
gui/statusbar.c
Initial custom statusbar commit. The custom statusbar can be used as a WPS for the main UI, using .(r)sbs files. It's using the skin engine and knows all tags the WPS also knows. The default folder for .sbs is the wps folder to reuse images used in the WPS. As it can be shown in the WPS also, it's useful to move shared parts to the custom statusbar in order to save skin buffer space. There are a few restrictions/TODOs: *) Peak meter doesn't redraw nicely(not frequent enough), as very frequent updates would slow the UI down as hell (some targets fight with it in the WPS already: FS#10686) *) No touchregion support as the statusbar doesn't have any action handling (it won't fail to parse though). *) Drawing stuff into the default VP is forbidden (loading images in it is not). You *need* to use viewports for the displaying stuff (parsing fails if no viewport is used). *) Themes that don't use a custom ui viewport can be fixed up using the new %Vi tag to avoid nasty redraw effectts (you must not draw into it as well, it's used to fix up the ui viewport). %Vi describes the viewport that the lists can use without getting in the way of the statusbar. Otherwise, it behaves like the classic statusbar, it can be configured in the theme settings, and can be turned off in the wps using %wd. Note to translaters: When translating LANG_STATUSBAR_CUSTOM, please consider using the same translation as for LANG_CHANNEL_CUSTOM if it's compatible. They could be combined later then. Flyspray: FS#10566 Author: myself git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23258 a1c6a512-1295-4272-9138-f99709370657
2009-10-19 15:28:15 +00:00
#ifdef HAVE_LCD_BITMAP
gui/statusbar-skinned.c
#endif
#if (CONFIG_PLATFORM&PLATFORM_ANDROID)
hosted/android/yesno.c
hosted/android/notification.c
#else
gui/yesno.c
#endif
gui/viewport.c
gui/skin_engine/skin_backdrops.c
gui/skin_engine/skin_display.c
gui/skin_engine/skin_engine.c
gui/skin_engine/skin_parser.c
gui/skin_engine/skin_render.c
gui/skin_engine/skin_tokens.c
#ifdef HAVE_TOUCHSCREEN
gui/skin_engine/skin_touchsupport.c
#endif
#if (LCD_DEPTH > 1) || (defined(HAVE_REMOTE_LCD) && (LCD_REMOTE_DEPTH > 1))
gui/backdrop.c
#endif
#ifdef HAVE_LCD_CHARCELLS
player/icons.c
player/keyboard.c
#endif
#ifdef HAVE_LCD_BITMAP
recorder/bmp.c
recorder/icons.c
#if (CONFIG_PLATFORM&PLATFORM_ANDROID)
hosted/android/keyboard.c
#else
recorder/keyboard.c
#endif
recorder/peakmeter.c
#if defined(HAVE_ALBUMART) || defined(HAVE_JPEG)
recorder/resize.c
#endif
#ifdef HAVE_JPEG
recorder/jpeg_load.c
#ifdef CPU_ARM
recorder/jpeg_idct_arm.S
#endif
#endif
#ifdef HAVE_ALBUMART
recorder/albumart.c
#endif
#ifdef HAVE_LCD_COLOR
gui/color_picker.c
#endif
#endif
#ifdef HAVE_RECORDING
recorder/recording.c
#endif
#if CONFIG_TUNER
radio/radio.c
radio/presets.c
radio/radio_skin.c
#ifdef HAVE_ALBUMART
radio/radioart.c
#endif
#endif
#if CONFIG_CODEC == SWCODEC
#if INPUT_SRC_CAPS != 0
audio_path.c
#endif /* INPUT_SRC_CAPS != 0 */
audio_thread.c
pcmbuf.c
codec_thread.c
playback.c
codecs.c
#ifndef HAVE_HARDWARE_BEEP
beep.c
#endif
#ifdef HAVE_RECORDING
enc_config.c
recorder/pcm_record.c
#endif
#endif
#ifdef USB_ENABLE_HID
usb_keymaps.c
#endif
#ifndef USB_NONE
gui/usb_screen.c
#endif
#ifdef HAVE_TAGCACHE
tagcache.c
#endif
#ifdef HAVE_TOUCHSCREEN
keymaps/keymap-touchscreen.c
#endif
#if (CONFIG_KEYPAD == IRIVER_H100_PAD) \
|| (CONFIG_KEYPAD == IRIVER_H300_PAD)
keymaps/keymap-h1x0_h3x0.c
#elif ((CONFIG_KEYPAD == IPOD_4G_PAD) \
|| (CONFIG_KEYPAD == IPOD_3G_PAD) \
|| (CONFIG_KEYPAD == IPOD_1G2G_PAD))
keymaps/keymap-ipod.c
#elif CONFIG_KEYPAD == RECORDER_PAD
keymaps/keymap-recorder.c
#elif CONFIG_KEYPAD == ONDIO_PAD
keymaps/keymap-ondio.c
#elif CONFIG_KEYPAD == PLAYER_PAD
keymaps/keymap-player.c
#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
keymaps/keymap-x5.c
#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
keymaps/keymap-m3.c
#elif CONFIG_KEYPAD == GIGABEAT_PAD
keymaps/keymap-gigabeat.c
#elif CONFIG_KEYPAD == GIGABEAT_S_PAD
keymaps/keymap-gigabeat-s.c
#elif CONFIG_KEYPAD == IRIVER_H10_PAD
keymaps/keymap-h10.c
#elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
keymaps/keymap-ifp7xx.c
#elif CONFIG_KEYPAD == SANSA_E200_PAD
keymaps/keymap-e200.c
#elif CONFIG_KEYPAD == SANSA_C200_PAD
keymaps/keymap-c200.c
#elif CONFIG_KEYPAD == SANSA_M200_PAD
keymaps/keymap-m200.c
#elif CONFIG_KEYPAD == SANSA_CLIP_PAD
keymaps/keymap-clip.c
#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
keymaps/keymap-av300.c
#elif CONFIG_KEYPAD == MROBE500_PAD
keymaps/keymap-mr500.c
#elif CONFIG_KEYPAD == MROBE100_PAD
keymaps/keymap-mr100.c
#elif CONFIG_KEYPAD == COWON_D2_PAD
keymaps/keymap-cowond2.c
#elif CONFIG_KEYPAD == MEIZU_M6SL_PAD
keymaps/keymap-meizu-m6sl.c
#elif CONFIG_KEYPAD == MEIZU_M6SP_PAD
keymaps/keymap-meizu-m6sp.c
#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
keymaps/keymap-creativezvm.c
#elif CONFIG_KEYPAD == CREATIVEZV_PAD
keymaps/keymap-creativezv.c
#elif CONFIG_KEYPAD == CREATIVE_ZENXFI2_PAD
keymaps/keymap-zenxfi2.c
#elif CONFIG_KEYPAD == CREATIVE_ZENXFI3_PAD
keymaps/keymap-zenxfi3.c
#elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
keymaps/keymap-sa9200.c
#elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
keymaps/keymap-hdd1630.c
#elif CONFIG_KEYPAD == PHILIPS_HDD6330_PAD
keymaps/keymap-hdd6330.c
#elif CONFIG_KEYPAD == IAUDIO67_PAD
keymaps/keymap-iaudio67.c
#elif CONFIG_KEYPAD == SANSA_C100_PAD
keymaps/keymap-c100.c
#elif CONFIG_KEYPAD == LOGIK_DAX_PAD
keymaps/keymap-logikdax.c
#elif CONFIG_KEYPAD == SANSA_FUZE_PAD
keymaps/keymap-fuze.c
#elif CONFIG_KEYPAD == ONDAVX747_PAD
keymaps/keymap-ondavx747.c
#elif CONFIG_KEYPAD == ONDAVX777_PAD
keymaps/keymap-ondavx777.c
#elif CONFIG_KEYPAD == ONDAVX767_PAD
keymaps/keymap-ondavx767.c
#elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
keymaps/keymap-yh8xx_yh9xx.c
#elif CONFIG_KEYPAD == MINI2440_PAD
keymaps/keymap-mini2440.c
#elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
keymaps/keymap-vibe500.c
#elif CONFIG_KEYPAD == MPIO_HD200_PAD
keymaps/keymap-mpio-hd200.c
#elif CONFIG_KEYPAD == MPIO_HD300_PAD
keymaps/keymap-mpio-hd300.c
#elif CONFIG_KEYPAD == ANDROID_PAD
keymaps/keymap-android.c
#elif CONFIG_KEYPAD == SDL_PAD
keymaps/keymap-sdl.c
#elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
keymaps/keymap-fuzeplus.c
#elif CONFIG_KEYPAD == RK27XX_GENERIC_PAD
keymaps/keymap-rk27xx-generic.c
#elif CONFIG_KEYPAD == HM60X_PAD
keymaps/keymap-hm60x.c
#elif CONFIG_KEYPAD == HM801_PAD
keymaps/keymap-hm801.c
#elif CONFIG_KEYPAD == SANSA_CONNECT_PAD
keymaps/keymap-sansa-connect.c
#elif CONFIG_KEYPAD == SAMSUNG_YPR0_PAD
keymaps/keymap-ypr0.c
#elif CONFIG_KEYPAD == CREATIVE_ZEN_PAD
keymaps/keymap-zen.c
#elif CONFIG_KEYPAD == MA_PAD
keymaps/keymap-ma.c
#elif CONFIG_KEYPAD == SONY_NWZ_PAD
keymaps/keymap-nwz.c
#endif