Josh K
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6f6a429163
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Added 'res' dir from which resources are loaded. Level data loaded from util is now as a copy, so original data from EXE is preserved. Input events polled in a loop. Fixed start_level so jumping is completely reset. Z key can be used for jumping as well. Added rest of hardcoded player starts.
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2018-07-17 06:43:58 -04:00 |
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Slipyx
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13ec0a5067
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Trophy and level switching mechanics. Level view scrolling functionality. Jumping input detected as an event. More faithful jump timing.
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2018-07-14 02:17:28 -04:00 |
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Slipyx
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e4e59f4bcc
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Fixed jumping physics.
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2018-07-13 03:24:53 -04:00 |
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Slipyx
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bef9eeb447
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Broken jumping. Pickups. Masked dave sprites.
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2018-07-12 05:18:36 -04:00 |
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Slipyx
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69c3343160
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Initial collision detection code. Collides left and right movement.
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2018-07-12 00:50:40 -04:00 |
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Slipyx
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4fe16c1aae
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Initial dave player state code. Basic left and right movement.
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2018-07-12 00:14:15 -04:00 |
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Slipyx
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7c72390767
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Initial game loop implemented with fixed time step. Loads tiles and levels directly from uncompressed DAVE.EXE. Draws levels 20x10 tiles at a time with support for scrolling. Renderer is set to logical size of 320x200 with SDL automatically handling scaling and letterboxing. Makefiles work with MinGW now.
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2018-07-08 01:31:03 -04:00 |
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Josh K
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952b7099fb
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Refactored util to be more lib-like, so its functionality can be used by the game too. This way the game can load and use the resources from the uncompressed DAVE.EXE without needing export.
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2018-07-05 20:05:32 -04:00 |
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Josh K
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619aa4ba82
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Initial commit of Let's Make Dangerous Dave. Utility finished. Initial game code.
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2018-07-05 15:24:47 -04:00 |
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