add ideas doc
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# javapool game ideas
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## tabbed interface
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like https://candybox2.github.io/
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* first tab: device count and buying stuff
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* second tab: aerial view of the garden
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* third tab: side view of the pool, all the way to the bottom
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## currencies
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* devices
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* spoons
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* energy
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## shop
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* metal detector
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* can only be bought once
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* batteries
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* when bought, immediately gives 1 energy
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* water generator
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* costs N devices and 1 spoon (always one)
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* lore: the spoon controls the water flowing through the generator,
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which allows it to power a turbine and produce energy
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* could implement the notion of a moon phase to make the spoons
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stronger and cause higher energy production?
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* oxygen bottles
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* for extra oxygen while swimming in the pool
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* oracle
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* costs 3 billion devices
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* ends the game with a thank you note from sun microsystems
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## the garden
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* you can move around the garden with the arrow keys
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* you can use the detector in the garden for 1 energy
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* you might find a moon rune moonsoon spoon with the detector
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## the pool
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* if you own a spoon, you can use it to control the water level
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* if you walk into the pool in the garden view, you can then swim around in
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the pool
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* you have a limited oxygen supply that decays if you are not on the surface
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* if you run out of oxygen, you lose control of the game for a minute
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* you can use the detector on the pool's bottom for 2 energy
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* you might find a bunch of devices or batteries with the detector
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