compudanzas/src/roadmap.gmo

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# roadmap
the things that want to happen.
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# upcoming events
## april 12024
* preparation of talk for FC UNAM
## may 12024
* preparation of workshop for esLibre 2024 {propuesta taller computación somática}
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# uxn
## tutorial
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contributions are welcome! some of these issues were managed or identified during our {maintenance practice}, but there's still some work to do! feel free to {contact} us.
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### critical
* check blend mode 0 (in progress) --- this affects the pong example in {uxn tutorial day 6}
=> https://lists.sr.ht/~rabbits/uxn/%3C692CA0D5-0200-408D-9357-BF0D8887D2BF%40noyu.me%3E Blend mode 0
=> https://lists.sr.ht/~rabbits/uxn/%3CCAE2DaSQuj%3DC8e7ofV3+4H6MaTOhtD_wrFWihhYtCuYiEVtV6WQ%40mail.gmail.com%3E Massive tiny change coming to Varvara's Screen device
> the #00 blending will, from now on, only clear the pixels that are present in the sprite data at Screen/addr*.
### pending
* remove square brackets in devices
* update images (to do: emulator needs a patch)
### in order to remove macros
this is an overview of how macros are used and what would be needed to replace them.
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* in {uxn tutorial day 1} they are deeply embedded as a learning block, so they need some rewriting
* in {uxn tutorial day 2} they are used to increment coordinates and repeat the drawing of pixels or sprites. Replace with auto byte? (note that it's introduced until {uxn tutorial day 6})
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* in {uxn tutorial day 2} we also have them as example for HALF and HALF2.
* in {uxn tutorial day 2} introduce the use of zero-page labels as constants.
```
|40 @color-clear
( and then use it as .color-clear )
```
* in {uxn tutorial day 3} we talk about a ?ASCII-DIGIT macro
* there are some macros from {uxn tutorial day 4} and onwards that are used as constants: replace them with zero-page labels!
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* in {uxn tutorial day 4} we introduce MOD, 8MOD, TO-SHORT
* in {uxn tutorial day 5} we re-work MOD
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* in {uxn tutorial day 6} we use constants, and HALF, DOUBLE
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### further possible changes
* make a folder of examples
* whenever we mention the theme loading, link to the suggested palette.
* replace {uxn tutorial day 2} intro to colors with a table.
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* format and update {uxn running} notes
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* {uxn tutorial day 2}: divide into morning and evening?
* {uxn tutorial day 2}: check sprite nibbles tables. include colors when colors are mentioned.
* {uxn tutorial day 6} mention auto sprite flipping? maybe not needed
=> https://lists.sr.ht/~rabbits/uxn/%3CCAE2DaSQQMb8XVfsn2NSsXQO+-0m2t4U2GD7nYD3GBUO4GPeTxQ%40mail.gmail.com%3E Whole auto sprite flipping
* new day: lambdas and more complex stuff (jumps, callings, etc)
* include uxn5 in the web tutorial so that code can be run from there
=> https://git.sr.ht/~rabbits/uxn5 uxn5
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## traducción:
* sincroniza el {tutorial de uxn} con {uxn tutorial}
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* agrega las indicaciones sobre el uso de screen/auto en {uxn tutorial day 6}
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# dance
continue developing, practicing and sharing the {qiudanz technique}
# non-electronic computers
## tangible computing
* learn to program turing machines to perform manually like in {d-turing}
* learn and practice lambda calculus
## coloring computers
implement the following concepts as {coloring computers}:
=> https://www.solipsys.co.uk/new/FactoringViaGraphThreeColouring.html?tk30mn Factoring Via Graph Three Colouring
publish them in itch.io
## and more
* explore more non-electronic computers examples from the {references}
* develop a {computadora de papel} simulator?
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# wiki
## generator
* `pre` tag for inline code in html?
## content
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create and add the following pages and resources:
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* page: tabletop paper computers in 8x8 grids / {beans computing}
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* page: 5!, or factorial dance, via {qiudanz technique} transformations
* page: poñg
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* page: manifestos (e.g. human powered computation machines, abstracts)
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* page: postcards computer
* page(s) : desfases?
* systematize classification in the {logiteca}?