Wholesomedonut
ba0bd5c8ea
Now we've only got one getter and setter function for every Mech() that's instantiated. All it does is talk to the Mech.card dict object that holds all of the Mech's info. Yes it's dirty. And yes it works. |
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.gitignore | ||
LICENSE | ||
README.md | ||
clean_dict.py | ||
cli_menu.py | ||
main.py | ||
mech.py |
README.md
A Lightweight Python Hit Arithmetic - ALPHA
A to-hit calculator and damage/heat tracker for Battletech: Alpha Strike.
Current Features
As of now, you can:
- Set the following mech attributes on a per-mech basis:
- Name
- Size
- Pilot Skill
- Total Movement Modifier
- Add multiple mechs
- Query a list of mechs based on player name
Upcoming Features
Next on the release docket:
- Modify mech stats on demand
- Set mech armor and structure values
- Set damage for each range bracket
- Set heat scale
- Set critical points
Core Features
Once those key things are taken care of, you’ll be able to:
- Load multiple mechs from a local file
- Load multiple mechs from an online source
- Run attack rolls to and against mechs
- Automatic critical calculations upon structure damage
- Turn-based damage, so all pending effects are held in a buffer before they apply after all actions in a turn