Commit Graph

  • 682745177b Add quick and dirty path extractor main Lucidiot 2020-12-06 00:06:08 +0100
  • 3e77c34bd5 Fixed #618 Perfare 2020-09-29 07:08:14 +0800
  • 052c60f629 Fix file occupation conflict Perfare 2020-09-26 23:29:38 +0800
  • a1f2e3e7fe
    Merge pull request #613 from Ishotihadus/master Perfare 2020-09-26 10:18:42 -0500
  • 32ee8b326f fix problems in exporting fbx with multiple blendshapes Ishotihadus 2020-09-16 19:44:11 +0900
  • 06ce479eb6 Fixes #591 Perfare 2020-08-26 09:50:25 +0800
  • 03f74bac64 Fix BlendShape output error Perfare 2020-08-24 22:00:53 +0800
  • 344b675745
    Update README.md Perfare 2020-08-16 18:53:55 +0800
  • 86590d95a5 Add dump viewer Perfare 2020-08-14 17:38:43 +0800
  • bbea1341b2
    Update README.md Perfare 2020-08-14 15:50:45 +0800
  • ca60dd9834 Support exporting MonoBehaviour to json. Close #477 Perfare 2020-08-14 15:45:48 +0800
  • 7aa35b5b8c Fix get class from divided UnityEngine.dll Perfare 2020-08-14 01:31:49 +0800
  • bd2decdb8f Fix element alignment errors Perfare 2020-08-14 01:18:43 +0800
  • 9b2c85bcae Refactor MonoBehaviour reading Perfare 2020-08-14 00:02:59 +0800
  • efbab7c43a using Nuget Perfare 2020-08-12 22:22:04 +0800
  • 729a8a8263 implemented SPIR-V shader export Perfare 2020-08-12 22:11:26 +0800
  • 0ec29f62ca Improve shader conversion, fixes #589 Perfare 2020-08-12 20:49:36 +0800
  • 796317f9d9 support 2020.1 Perfare 2020-08-12 19:13:10 +0800
  • 7596dcc7cd keep path when extracting folder Perfare 2020-08-12 02:55:02 +0800
  • 422851cdab Fix mesh index errors Perfare 2020-08-12 02:24:08 +0800
  • ec0a2a47f1 can choose the directory to save the extracted files Perfare 2020-08-10 14:07:29 +0800
  • 8ce5b947f6
    Update README.md Perfare 2020-08-10 11:01:37 +0800
  • 419ca63f9d Set Runtime Library to /MT Perfare 2020-08-10 09:52:09 +0800
  • 6fdb0c7b0e add ResourceManager Perfare 2020-08-06 23:17:44 +0800
  • 4e97b4b898 improve export Perfare 2020-08-06 21:07:37 +0800
  • 1766dcbdeb Fixed #570 Perfare 2020-08-06 13:31:17 +0800
  • ef38471ff1 move code Perfare 2020-08-06 13:11:41 +0800
  • 217a7993e9 fixed bug Perfare 2020-08-06 12:56:47 +0800
  • 0a41615763 fix UV problems Perfare 2020-08-06 12:34:59 +0800
  • 9d34f668d5 modify project file Perfare 2020-08-06 11:59:35 +0800
  • 9269a36725
    Merge pull request #555 from Jayatubi/allowdrag Perfare 2020-08-05 21:42:32 -0500
  • 813e8b10a6
    Export local keywords of shader as well as global keywords (#554) Jayatubi 2020-08-06 10:39:48 +0800
  • 84c75fadf5
    Sort code for PathID (change to numeric) (#550) Tahvohck 2020-08-05 22:38:12 -0400
  • c76e41b1ab
    Replace C++/CLI components with P/Invoke components (#562) hozuki 2020-08-06 04:35:50 +0200
  • fefeea5f35 Allow drag and drop files or folder jayatubi 2020-05-18 14:17:42 +0800
  • 4a81c461e8 Modify Sprite processing function as an extension function Perfare 2020-04-10 18:57:04 +0800
  • b10d03d50d fixed bug Perfare 2020-04-10 18:51:43 +0800
  • da98a0c5b8 fixed bug Perfare 2020-04-10 18:20:45 +0800
  • 76d17bacf5 improve type read Perfare 2020-04-10 18:11:56 +0800
  • 6678ce082b refactor BundleFile read Perfare 2020-04-07 16:13:04 +0800
  • 07074b3deb improve SerializedFile read Perfare 2020-04-07 08:59:04 +0800
  • df5d9f90d4 Add copy function to assetListView Perfare 2020-04-07 08:55:51 +0800
  • 4f2d30552a set UV1 to NormalMap channel Perfare 2020-04-07 08:23:13 +0800
  • d259c7a5cd multiple uv export Perfare 2020-04-06 19:29:15 +0800
  • c71ceb7ea6 improve SerializedType read Perfare 2020-04-06 19:21:48 +0800
  • 85cf134a49 Fixed if the container has the same key Perfare 2020-03-30 09:01:25 +0800
  • 687b1d3a0d Fixed get triangles of mesh #510 Perfare 2020-03-30 08:52:16 +0800
  • a30a0d0bc5
    Update README.md Perfare 2020-03-28 15:52:15 +0800
  • e1dc54d6d7 use list to store objects in their original order Perfare 2020-03-28 14:13:25 +0800
  • c4270e186d fixed bug Perfare 2020-03-28 13:46:30 +0800
  • 182a42ace2 optimize ResourceReader Perfare 2020-03-28 13:33:37 +0800
  • 06fbe69a97 performance improvement Perfare 2020-03-28 04:24:32 +0800
  • a0bf4f9acd update LICENSE Perfare 2020-03-28 01:22:26 +0800
  • 12568ba044 fix ico Perfare 2020-03-27 21:52:16 +0800
  • de95b02285 update to .net framework 4.7.2 Perfare 2020-03-27 21:42:40 +0800
  • 286edfe72c improve texture channel filter Perfare 2020-03-27 16:52:21 +0800
  • d717b223b7 delete some useless features Perfare 2020-03-27 01:06:22 +0800
  • 9e195832ef reduce memory usage Perfare 2020-03-26 03:44:07 +0800
  • c8d08b2793 improve file type check Perfare 2020-03-26 02:17:48 +0800
  • 2bcd9662be improve export Perfare 2020-03-26 01:01:02 +0800
  • ea461ee3d2 improve Texture2D decode Perfare 2020-03-25 22:45:53 +0800
  • fda821b441 add more information to the asset list Perfare 2020-03-25 14:01:59 +0800
  • 5c193c761a using strong typing for setting Perfare 2020-03-25 11:18:12 +0800
  • 14f47c6d30 fixed bug Perfare 2020-03-24 14:09:54 +0800
  • e53eacef78 improved Perfare 2020-03-24 11:31:57 +0800
  • ada26db659 improved Perfare 2020-03-24 10:42:39 +0800
  • 48ca96807f
    Merge pull request #485 from K0lb3/patch-1 Perfare 2020-03-24 10:29:01 +0800
  • 2018028853 fixed bug Perfare 2020-03-24 09:17:26 +0800
  • 6f138dcc05
    Update README.md Perfare 2020-03-24 08:52:30 +0800
  • 69bcd2be67 update project Perfare 2020-03-24 07:45:47 +0800
  • 45ad53b19a using Nuget Perfare 2020-03-24 07:19:59 +0800
  • 6230240ee3
    Merge pull request #499 from qiankanglai/master Perfare 2020-03-24 07:09:18 +0800
  • 73ec9f4bee update FBX SDK 2020.0.1 VS2017 Perfare 2020-03-24 07:04:42 +0800
  • f3a0bf505e refactor Texture2D convert Perfare 2020-03-24 06:41:58 +0800
  • 290708876d corner case as protection Kanglai Qian 2020-03-14 21:17:34 +0800
  • 5b96a29cca move file Perfare 2020-03-14 16:06:21 +0800
  • 948e2c4d92
    Merge pull request #495 from qiankanglai/texchannel Perfare 2020-03-14 00:02:33 +0800
  • 76da1c33ae
    Merge pull request #493 from Druhin13/master Perfare 2020-03-14 00:01:13 +0800
  • 72b84ee24d
    Merge pull request #494 from qiankanglai/tga Perfare 2020-03-14 00:00:40 +0800
  • 7b33d41172 texture channel Kanglai Qian 2020-03-03 12:46:51 +0800
  • c7043c1a83 support export texture2d as tga Kanglai Qian 2020-03-03 11:23:36 +0800
  • d0baf26c61
    Merge pull request #1 from Druhin13/imgbot Druhin Tarafder 2020-03-02 14:39:00 +0530
  • 60ac10b043
    [ImgBot] Optimize images ImgBotApp 2020-03-02 08:56:17 +0000
  • 80dc24b487
    Update README.md Perfare 2020-02-28 15:41:39 +0800
  • 9d32a9dd6a 2019.3 support Perfare 2020-02-28 15:39:11 +0800
  • d96cc3c762
    Merge pull request #489 from DaZombieKiller/2020 Perfare 2020-02-27 23:09:26 +0800
  • 509df42730 Support for SerializedFile version 22 Zombie 2020-02-27 20:29:02 +1000
  • 4efa5b0507
    kSPMTight fix K0lb3 2020-02-20 09:42:19 +0100
  • cffe96b409 Skip reading failed assets Perfare 2019-10-20 08:05:55 +0800
  • 16dddc01e3 always show the debug menu Perfare 2019-08-12 05:50:04 +0800
  • b5d2c2cadb improved Perfare 2019-08-12 04:36:07 +0800
  • 1d2c0ab6cb Fixed #428 Perfare 2019-08-12 04:17:06 +0800
  • c6b7e04c47 improved Perfare 2019-08-06 17:57:14 +0800
  • 5704813b28 Improved UI Perfare 2019-08-06 17:43:51 +0800
  • 465c989e75 fixed bug Perfare 2019-08-06 15:49:41 +0800
  • d335aaef9e improved Perfare 2019-08-06 09:48:21 +0800
  • 495b48c783 improved Sprite export Perfare 2019-08-01 15:23:36 +0800
  • 05b55722fb change text Perfare 2019-07-30 03:34:15 +0800
  • de54257eef improved bone export Perfare 2019-07-29 13:41:42 +0800
  • e62b6c3d77 improved Perfare 2019-07-29 00:31:43 +0800